import QtQuick import QtQuick.Window import QtQuick3D import QtQuick3D.Helpers Window { visible: true width: 640 height: 480 title: qsTr("Shadow Casting Test") View3D { id: view anchors.fill: parent camera: camera1 DirectionalLight { castsShadow: true shadowFactor: 25 eulerRotation: Qt.vector3d(-60, -20, 0) } Model { id: ground source: "#Cube" scale: Qt.vector3d(10, 0.01, 10) materials: DefaultMaterial { diffuseColor: Qt.rgba(1.0, 1.0, 0.0, 1.0) } castsShadows: false } Model { source: "#Sphere" y: 50 materials: DefaultMaterial { } castsShadows: false } Model { source: "#Cylinder" y: 200 x: -250 scale: Qt.vector3d(1, 5, 1) materials: DefaultMaterial { } castsShadows: true } Model { source: "#Cube" x: -250 z: 250 y: 50 materials: DefaultMaterial { } receivesShadows: false } PerspectiveCamera { id: camera1 z: 600 y: 300 clipFar: 1000 eulerRotation: Qt.vector3d(-20, 0, 0) } } WasdController { controlledObject: view.camera } }