// Adapted from https://github.com/Twinklebear/webgl-volume-raycaster // // The MIT License (MIT) // Copyright (c) 2018 Will Usher // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: The above copyright // notice and this permission notice shall be included in all copies or // substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF // CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. VARYING vec3 vray_dir; VARYING vec3 transformed_eye; void MAIN() { POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0); transformed_eye = (inverse(MODEL_MATRIX) * vec4(CAMERA_POSITION, 1.0)).xyz / 100 + vec3(0.5); vray_dir = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz - CAMERA_POSITION; }