// Copyright (C) 2025 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick.Controls import QtQuick3D import QtQuick3D.Xr import QtQuick3D.Helpers import "../../../examples/quick3d/xr_shared/" pragma ComponentBehavior: Bound Window { id: window width: 1280 height: 720 visible: true View3D { id: view anchors.fill: parent environment: SceneEnvironment { clearColor: "#002266" backgroundMode: SceneEnvironment.Color lightProbe: Texture { textureData: ProceduralSkyTextureData { } } } Node { id: originNode PerspectiveCamera { id: cameraNode z: 150 } } DirectionalLight { eulerRotation.x: -30 eulerRotation.y: -70 } RandomInstancing { id: randomTable instanceCount: 150 position: InstanceRange { from: Qt.vector3d(-200, -50, -100) to: Qt.vector3d(200, 50, 20) } scale: InstanceRange { from: Qt.vector3d(0.08, 0.08, 0.08) to: Qt.vector3d(0.15, 0.15, 0.15) proportional: true } rotation: InstanceRange { from: Qt.vector3d(0, 0, 0) to: Qt.vector3d(360, 360, 360) } color: InstanceRange { from: Qt.rgba(0.1, 0.1, 0.1, 1.0) to: Qt.rgba(1, 1, 1, 1.0) } } InstanceRepeater { instancingTable: randomTable Model { id: delegate required property int index source: "#Cube" materials: PrincipledMaterial { baseColor: randomTable.instanceColor(delegate.index) } pickable: true } } property string lorem: "On the other hand, we denounce with righteous indignation and dislike men who are so beguiled and demoralized by the charms of pleasure of the moment, so blinded by desire, that they cannot foresee the pain and trouble that are bound to ensue; and equal blame belongs to those who fail in their duty through weakness of will, which is the same as saying through shrinking from toil and pain. These cases are perfectly simple and easy to distinguish. In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided. But in certain circumstances and owing to the claims of duty or the obligations of business it will frequently occur that pleasures have to be repudiated and annoyances accepted. The wise man therefore always holds in these matters to this principle of selection: he rejects pleasures to secure other greater pleasures, or else he endures pains to avoid worse pains. " XrItem { eulerRotation.y: 60 pivot.x: 100 x: -150 y: 50 width: 100 height: 100 contentItem: Rectangle { color: "white" width: 500 height: 500 Text { anchors.fill: parent anchors.margins: 20 text: view.lorem + view.lorem wrapMode: Text.WordWrap } } } XrItem { x: -100 y: 50 width: 100 height: 100 contentItem: Rectangle { color: "white" width: 500 height: 500 Text { anchors.fill: parent anchors.margins: 20 text: view.lorem + view.lorem wrapMode: Text.WordWrap } } } XrItem { x: 50 y: 50 z: -100 width: 100 height: 100 contentItem: Rectangle { color: "white" width: 500 height: 500 Text { anchors.fill: parent anchors.margins: 20 text: view.lorem + view.lorem wrapMode: Text.WordWrap } } } AimController { id: controller z: 100 x: -30 eulerRotation.x: 0 view: view xrCursor: cursor Model { source: "#Cylinder" scale: "0.05, 0.1, 0.05" eulerRotation.x: 90 materials: PrincipledMaterial { baseColor: "black" } } SequentialAnimation on eulerRotation { id: controllerAnimation PropertyAnimation { from: Qt.vector3d(-10, -60, 0) to: Qt.vector3d(10, 60, 0) duration: 8000 } PropertyAnimation { from: Qt.vector3d(10, 60, 0) to: Qt.vector3d(-10, -60, 0) duration: 8000 } loops: -1 } } XrCursor { id: cursor cameraNode: cameraNode size: 3 opacity: 0.7 cursorStyle: controller.pickStatus === PickResult.Model ? XrGadget.CursorStyle.Sphere : XrGadget.CursorStyle.Flat } } // View3D OrbitCameraController { id: occ origin: originNode camera: cameraNode Keys.onPressed: event => { if (event.key === Qt.Key_Space) { controllerAnimation.running = !controllerAnimation.running } } } } // Window