// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 import QtQuick Item { id: root required property Item backgroundItem property alias range: glassEffect.range property alias blur: glassEffect.blur property alias color: glassEffect.color property alias backgroundRect: backgroundSourceImage.sourceRect ShaderEffectSource { anchors.fill: parent id: backgroundSourceImage sourceRect: Qt.rect(0, 0, width, height) sourceItem: root.backgroundItem visible: false } ShaderEffectSource { anchors.fill: parent id: noiseImageSource sourceRect: Qt.rect(0, 0, width, height) sourceItem: noiseImage visible: false } Image { anchors.fill: parent id: noiseImage fillMode: Image.Tile horizontalAlignment: Image.AlignLeft verticalAlignment: Image.AlignTop visible: false source: "assets/images/noise.png" } ShaderEffect { id: glassEffect property variant sourceTex: backgroundSourceImage property variant noiseTex: noiseImageSource property real range: 0.25; property real blur: 0.05; property color color: "white" anchors.fill: parent fragmentShader: "assets/shaders/frostedGlass.frag.qsb" } }