// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 #ifndef GENSHADERS_H #define GENSHADERS_H #include "parser.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QDir; class QQuick3DSceneManager; class QQuick3DWindowAttachment; QT_END_NAMESPACE struct GenShaders { explicit GenShaders(); ~GenShaders(); bool process(const MaterialParser::SceneData &sceneData, QVector &qsbcFiles, const QDir &outDir, bool generateMultipleLights, bool dryRun); QRhi *rhi = nullptr; std::shared_ptr renderContext; QQuick3DSceneManager *sceneManager = nullptr; QQuick3DWindowAttachment *wa = nullptr; }; #endif