// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \example cannon \ingroup quick3dphysics-examples \title Qt Quick 3D Physics - Cannon Example \examplecategory {3D} \brief Demonstrates how to spawn physical objects. \image cannon-example.jpg This example demonstrates how to create and delete physical objects on demand. The scene consists of a number of stacks of boxes. You can move around by using \c WASD and the mouse and shoot a ball by pressing \c space. The scene is setup with the usual Qt Quick 3D objects like view, camera and light: \snippet cannon/main.qml camera \snippet cannon/main.qml light We also add a static floor: \snippet cannon/main.qml floor We create a Node we use as the spawner of objects and put inside our view: \snippet cannon/main.qml spawner We have three methods: \c createStack for creating a stack, \c createBall for creating a ball with velocity and \c reset for resetting the scene. The actual box and sphere that is spawn is stored in their own qml files (\c box.qml and \c sphere.qml). */