// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef PHYSXACTORBODY_H #define PHYSXACTORBODY_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qtconfigmacros.h" #include "qabstractphysxnode_p.h" namespace physx { class PxRigidActor; } QT_BEGIN_NAMESPACE class QPhysXActorBody : public QAbstractPhysXNode { public: QPhysXActorBody(QAbstractPhysicsNode *frontEnd); void cleanup(QPhysXWorld *physX) override; void init(QPhysicsWorld *world, QPhysXWorld *physX) override; void sync(float deltaTime, QHash &transformCache) override; void markDirtyShapes() override; void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override; virtual void createActor(QPhysXWorld *physX); bool debugGeometryCapability() override; physx::PxTransform getGlobalPose() override; void buildShapes(QPhysXWorld *physX); void updateFilters() override; physx::PxRigidActor *actor = nullptr; }; QT_END_NAMESPACE #endif