// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef PHYSXDYNAMICBODY_H #define PHYSXDYNAMICBODY_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "physxnode/qphysxrigidbody_p.h" #include "qtconfigmacros.h" QT_BEGIN_NAMESPACE class QDynamicRigidBody; class QPhysXDynamicBody : public QPhysXRigidBody { public: QPhysXDynamicBody(QDynamicRigidBody *frontEnd); DebugDrawBodyType getDebugDrawBodyType() override; void sync(float deltaTime, QHash &transformCache) override; void rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) override; void updateDefaultDensity(float density) override; }; QT_END_NAMESPACE #endif