// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include "qphysxtriggerbody_p.h" #include "qphysicsutils_p.h" #include "qtriggerbody_p.h" #include "PxRigidActor.h" QT_BEGIN_NAMESPACE QPhysXTriggerBody::QPhysXTriggerBody(QTriggerBody *frontEnd) : QPhysXActorBody(frontEnd) { } DebugDrawBodyType QPhysXTriggerBody::getDebugDrawBodyType() { return DebugDrawBodyType::Trigger; } void QPhysXTriggerBody::sync(float /*deltaTime*/, QHash & /*transformCache*/) { auto *triggerBody = static_cast(frontendNode); const physx::PxTransform trf = QPhysicsUtils::toPhysXTransform(triggerBody->scenePosition(), triggerBody->sceneRotation()); actor->setGlobalPose(trf); } QT_END_NAMESPACE