import QtQuick import QtQuick3D import QtQuick3D.Physics Rectangle { width: 640 height: 480 visible: true PhysicsWorld { scene: viewport.scene forceDebugDraw: true running: true } View3D { id: viewport anchors.fill: parent PerspectiveCamera { id: camera position: Qt.vector3d(0, 50, 500) eulerRotation: Qt.vector3d(0, 0, 0) clipFar: 5000 clipNear: 1 } DirectionalLight {} BoxShape { id: boxshape } SphereShape { id: sphereshape } CapsuleShape { id: capsuleshape } StaticRigidBody { id: body0 position: Qt.vector3d(0, 0, 0) collisionShapes: [boxshape, sphereshape, capsuleshape] } StaticRigidBody { id: body1 position: Qt.vector3d(0, 100, 0) collisionShapes: [boxshape, sphereshape, capsuleshape] } } }