// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import QtQuick3D import QtQuick3D.Physics DynamicRigidBody { property bool inArea: false mass: 10 y: 2 Model { source: "#Cube" materials: PrincipledMaterial { baseColor: inArea ? "blue" : "red" } scale: Qt.vector3d(0.01, 0.01, 0.01) } collisionShapes: BoxShape { extents: Qt.vector3d(1, 1, 1) } }