/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Extras module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.4 import QtQuick.Controls.Styles 1.4 as Base import QtQuick.Controls.Styles.Flat 1.0 import QtQuick.Controls.Private 1.0 import QtQuick.Extras.Private 1.0 import QtQuick.Extras.Private.CppUtils 1.1 Base.DelayButtonStyle { id: delayButtonStyle StateGroup { id: privateScope property color buttonColor property color borderColor property color textColor property color progressBarColor readonly property real progressBarWidth: Math.round(4 * FlatStyle.scaleFactor) readonly property real progressBarSpacing: Math.round(16 * FlatStyle.scaleFactor) readonly property bool hovered: control.hovered && (!Settings.hasTouchScreen && !Settings.isMobile) states: [ State { name: "normal" when: control.enabled && !control.activeFocus && !control.pressed && !privateScope.hovered && !control.checked PropertyChanges { target: privateScope buttonColor: "white" borderColor: FlatStyle.styleColor textColor: FlatStyle.styleColor progressBarColor: borderColor } }, State { name: "disabled" when: !control.enabled PropertyChanges { target: privateScope buttonColor: FlatStyle.disabledFillColor borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "hovered" when: !control.activeFocus && !control.pressed && privateScope.hovered PropertyChanges { target: privateScope buttonColor: FlatStyle.hoveredColor borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "focused" when: control.activeFocus && !control.pressed && !control.checked PropertyChanges { target: privateScope buttonColor: "white" borderColor: FlatStyle.highlightColor textColor: borderColor progressBarColor: borderColor } }, State { name: "pressed" when: !control.activeFocus && control.pressed && !control.checked PropertyChanges { target: privateScope buttonColor: FlatStyle.pressedColorAlt borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "focusedAndPressed" when: control.activeFocus && control.pressed && !control.checked PropertyChanges { target: privateScope buttonColor: FlatStyle.focusedAndPressedColor borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "checked" when: !control.activeFocus && !control.pressed && !privateScope.hovered && control.checked PropertyChanges { target: privateScope buttonColor: FlatStyle.pressedColorAlt borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "checkedAndPressed" when: !control.activeFocus && control.pressed && control.checked PropertyChanges { target: privateScope buttonColor: FlatStyle.checkedAndPressedColorAlt borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "checkedAndFocused" when: control.activeFocus && !control.pressed && control.checked PropertyChanges { target: privateScope buttonColor: FlatStyle.focusedAndPressedColor borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } }, State { name: "checkedPressedAndFocused" when: control.activeFocus && control.pressed && control.checked PropertyChanges { target: privateScope buttonColor: FlatStyle.checkedFocusedAndPressedColor borderColor: "transparent" textColor: "white" progressBarColor: buttonColor } } ] } label: Text { text: control.text anchors.fill: parent anchors.margins: privateScope.progressBarWidth + privateScope.progressBarSpacing horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter wrapMode: Text.Wrap fontSizeMode: Text.Fit font.family: FlatStyle.fontFamily font.weight: Font.Light renderType: FlatStyle.__renderType color: privateScope.textColor font.pixelSize: TextSingleton.font.pixelSize * 1.5 } background: Item { implicitWidth: Math.round(160 * FlatStyle.scaleFactor) implicitHeight: Math.round(160 * FlatStyle.scaleFactor) Item { id: container width: Math.min(parent.width, parent.height) height: width anchors.centerIn: parent Rectangle { id: body anchors.fill: parent anchors.margins: privateScope.progressBarWidth + privateScope.progressBarSpacing radius: width / 2 color: privateScope.buttonColor border.color: privateScope.borderColor border.width: FlatStyle.onePixel } CircularProgressBar { id: progressBar anchors.fill: parent antialiasing: true barWidth: privateScope.progressBarWidth progress: control.progress minimumValueAngle: 0 maximumValueAngle: 360 // TODO: Add gradient property if/when we drop support for building with 5.1. Component.onCompleted: { clearStops() addStop(0, privateScope.progressBarColor) redraw() } Connections { target: privateScope function onProgressBarColorChanged() { progressBar.clearStops() progressBar.addStop(0, privateScope.progressBarColor) progressBar.redraw() } } states: [ State { name: "normal" when: control.progress < 1 PropertyChanges { target: progressBar opacity: 1 } }, State { name: "flashing" when: control.progress === 1 } ] transitions: [ Transition { from: "normal" to: "flashing" SequentialAnimation { loops: Animation.Infinite NumberAnimation { target: progressBar property: "opacity" from: 1 to: 0 duration: 500 easing.type: Easing.InOutSine } NumberAnimation { target: progressBar property: "opacity" from: 0 to: 1 duration: 500 easing.type: Easing.InOutSine } } } ] } } } foreground: null }