/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Layouts 1.1 ApplicationWindow { id: window title: "Window constraints" property var g_content: canvas_Component.createObject(contentItem) menuBar: MenuBar { Menu { title: "Options" MenuItem { id: ckToolBarVisible text: "Show ToolBar" checkable: true checked: true } MenuItem { id: ckStatusBarVisible text: "Show StatusBar" checkable: true checked: true } MenuItem { id: ckUseLayout text: "Use layout" checkable: true checked: false onCheckedChanged: { if (g_content) { g_content.destroy() } if (checked) { g_content = layout_Component.createObject(contentItem) } else { g_content = canvas_Component.createObject(contentItem) } } } } } toolBar: ToolBar { visible: ckToolBarVisible.checked Row { ToolButton { text: "One" } ToolButton { text: "Two" } } } statusBar: StatusBar { visible: ckStatusBarVisible.checked Row { Label { text: "Window size:(" + window.width + "x" + window.height + ")" } } } Component { id: layout_Component GridLayout { id: layout anchors.fill: parent rowSpacing: 2 columnSpacing: 2 columns: 5 Repeater { model: 10 Rectangle { Layout.fillWidth: true Layout.fillHeight: true color: 'red' Layout.minimumWidth: 30 Layout.minimumHeight: 30 implicitWidth: 42 implicitHeight: 42 Layout.maximumWidth: 200 Layout.maximumHeight: 200 Text { anchors.centerIn: parent text: parent.width + "x" + parent.height } } } } } Component { id: canvas_Component Canvas { id: canvas width: 200 height: 200 antialiasing: false onPaint: { var ctx = getContext('2d') if (ctx) { ctx.save() ctx.fillStyle = "#e0e0e0" ctx.strokeStyle = "#000000" ctx.lineWidth = 1 ctx.fillRect(0, 0, canvas.width, canvas.height) ctx.fillStyle = "#000000" ctx.strokeStyle = "#000000" ctx.antiAliasing= false ctx.beginPath(); for (var x = 5; x < Math.max(canvas.width, canvas.height); x+=5) { var extent = 2 if (x % 100 == 0) extent = 10 else if (x % 10 == 0) extent = 5 else extent = 2 ctx.moveTo(x, 0) ctx.lineTo(x, 0 + extent) ctx.moveTo(0, x) ctx.lineTo(0 + extent, x) } ctx.closePath() ctx.stroke() ctx.restore() } } } } }