{ "QEN": { "description": "This effect adjusts the source item colors. Brightness adjustment changes the perceived luminance of the source item. Contrast adjustment increases or decreases the color and brightness variations.", "fragmentCode": [ "@main", "{", " fragColor.rgb /= max(1.0/256.0, fragColor.a);", " float c = 1.0 + brightnessContrastContrast;", " float contrastGainFactor = 1.0 + c * c * c * c * step(0.0, brightnessContrastContrast);", " fragColor.rgb = ((fragColor.rgb - 0.5) * (contrastGainFactor * brightnessContrastContrast + 1.0)) + 0.5;", " fragColor.rgb = mix(fragColor.rgb, vec3(step(0.0, brightnessContrastBrightness)), abs(brightnessContrastBrightness));", " fragColor = vec4(fragColor.rgb * fragColor.a, fragColor.a);", "}" ], "name": "BrightnessContrast", "properties": [ { "defaultValue": "0", "description": "This property defines how much the source brightness is increased or decreased.\n\nThe value ranges from -1.0 to 1.0. By default, the property is set to 0.0 (no change).", "maxValue": "1", "minValue": "-1", "name": "brightnessContrastBrightness", "type": "float" }, { "defaultValue": "0", "description": "This property defines how much the source contrast is increased or decreased. The decrease of the contrast is linear, but the increase is applied with a non-linear curve to allow very high contrast adjustment at the high end of the value range.\n\nThe value ranges from -1.0 to 1.0. By default, the property is set to 0.0 (no change).", "maxValue": "1", "minValue": "-1", "name": "brightnessContrastContrast", "type": "float" } ], "version": 1 } }