// Copyright (C) 2017 Ford Motor Company // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "simpleswitch.h" #include // constructor SimpleSwitch::SimpleSwitch(QObject *parent) : SimpleSwitchSimpleSource(parent) { stateChangeTimer = new QTimer(this); // Initialize timer QObject::connect(stateChangeTimer, &QTimer::timeout, this, &SimpleSwitch::timeout_slot); // connect timeout() signal from stateChangeTimer to timeout_slot() of simpleSwitch stateChangeTimer->start(2000); // Start timer and set timout to 2 seconds qDebug() << "Source Node Started"; } //destructor SimpleSwitch::~SimpleSwitch() { stateChangeTimer->stop(); } void SimpleSwitch::server_slot(bool clientState) { qDebug() << "Replica state is " << clientState; // print switch state echoed back by client } void SimpleSwitch::timeout_slot(void) { // slot called on timer timeout if (currState()) // check if current state is true, currState() is defined in repc generated rep_simpleswitch_source.h setCurrState(false); // set state to false else setCurrState(true); // set state to true qDebug() << "Source State is "<