// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include #include #include #include #include #include #include #include #include #include #include #include #include //![15] class StateSwitchEvent: public QEvent { public: explicit StateSwitchEvent(int rand) : QEvent(StateSwitchType), m_rand(rand) { } static constexpr QEvent::Type StateSwitchType = QEvent::Type(QEvent::User + 256); int rand() const { return m_rand; } private: int m_rand; }; //![15] //![16] class QGraphicsRectWidget : public QGraphicsWidget { public: void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override { painter->fillRect(rect(), Qt::blue); } }; //![16] class StateSwitchTransition: public QAbstractTransition { public: explicit StateSwitchTransition(int rand) : QAbstractTransition(), m_rand(rand) { } protected: //![14] bool eventTest(QEvent *event) override { return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) && (static_cast(event)->rand() == m_rand); } //![14] void onTransition(QEvent *) override {} private: int m_rand; }; //![10] class StateSwitcher : public QState { Q_OBJECT public: explicit StateSwitcher(QStateMachine *machine) : QState(machine) { } //![10] //![11] void onEntry(QEvent *) override { int n; while ((n = QRandomGenerator::global()->bounded(m_stateCount) + 1) == m_lastIndex) { } m_lastIndex = n; machine()->postEvent(new StateSwitchEvent(n)); } void onExit(QEvent *) override {} //![11] //![12] void addState(QState *state, QAbstractAnimation *animation) { auto trans = new StateSwitchTransition(++m_stateCount); trans->setTargetState(state); addTransition(trans); trans->addAnimation(animation); } //![12] private: int m_stateCount = 0; int m_lastIndex = 0; }; //![13] static QState *createGeometryState(QObject *w1, const QRect &rect1, QObject *w2, const QRect &rect2, QObject *w3, const QRect &rect3, QObject *w4, const QRect &rect4, QState *parent) { auto result = new QState(parent); result->assignProperty(w1, "geometry", rect1); result->assignProperty(w2, "geometry", rect2); result->assignProperty(w3, "geometry", rect3); result->assignProperty(w4, "geometry", rect4); return result; } //![13] class GraphicsView : public QGraphicsView { Q_OBJECT public: explicit GraphicsView(QGraphicsScene *scene, QWidget *parent = nullptr) : QGraphicsView(scene, parent) { } protected: void resizeEvent(QResizeEvent *event) override { fitInView(scene()->sceneRect()); QGraphicsView::resizeEvent(event); } }; int main(int argc, char **argv) { QApplication app(argc, argv); //![1] auto button1 = new QGraphicsRectWidget; auto button2 = new QGraphicsRectWidget; auto button3 = new QGraphicsRectWidget; auto button4 = new QGraphicsRectWidget; button2->setZValue(1); button3->setZValue(2); button4->setZValue(3); QGraphicsScene scene(0, 0, 300, 300); scene.setBackgroundBrush(Qt::black); scene.addItem(button1); scene.addItem(button2); scene.addItem(button3); scene.addItem(button4); //![1] GraphicsView window(&scene); window.setFrameStyle(0); window.setAlignment(Qt::AlignLeft | Qt::AlignTop); window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); //![2] QStateMachine machine; auto group = new QState; group->setObjectName("group"); QTimer timer; timer.setInterval(1250); timer.setSingleShot(true); QObject::connect(group, &QState::entered, &timer, QOverload<>::of(&QTimer::start)); //![2] //![3] auto state1 = createGeometryState(button1, QRect(100, 0, 50, 50), button2, QRect(150, 0, 50, 50), button3, QRect(200, 0, 50, 50), button4, QRect(250, 0, 50, 50), group); //![3] auto state2 = createGeometryState(button1, QRect(250, 100, 50, 50), button2, QRect(250, 150, 50, 50), button3, QRect(250, 200, 50, 50), button4, QRect(250, 250, 50, 50), group); auto state3 = createGeometryState(button1, QRect(150, 250, 50, 50), button2, QRect(100, 250, 50, 50), button3, QRect(50, 250, 50, 50), button4, QRect(0, 250, 50, 50), group); auto state4 = createGeometryState(button1, QRect(0, 150, 50, 50), button2, QRect(0, 100, 50, 50), button3, QRect(0, 50, 50, 50), button4, QRect(0, 0, 50, 50), group); auto state5 = createGeometryState(button1, QRect(100, 100, 50, 50), button2, QRect(150, 100, 50, 50), button3, QRect(100, 150, 50, 50), button4, QRect(150, 150, 50, 50), group); auto state6 = createGeometryState(button1, QRect(50, 50, 50, 50), button2, QRect(200, 50, 50, 50), button3, QRect(50, 200, 50, 50), button4, QRect(200, 200, 50, 50), group); //![4] auto state7 = createGeometryState(button1, QRect(0, 0, 50, 50), button2, QRect(250, 0, 50, 50), button3, QRect(0, 250, 50, 50), button4, QRect(250, 250, 50, 50), group); group->setInitialState(state1); //![4] //![5] QParallelAnimationGroup animationGroup; auto anim = new QPropertyAnimation(button4, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); animationGroup.addAnimation(anim); //![5] //![6] auto subGroup = new QSequentialAnimationGroup(&animationGroup); subGroup->addPause(100); anim = new QPropertyAnimation(button3, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); subGroup->addAnimation(anim); //![6] subGroup = new QSequentialAnimationGroup(&animationGroup); subGroup->addPause(150); anim = new QPropertyAnimation(button2, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); subGroup->addAnimation(anim); subGroup = new QSequentialAnimationGroup(&animationGroup); subGroup->addPause(200); anim = new QPropertyAnimation(button1, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); subGroup->addAnimation(anim); //![7] auto stateSwitcher = new StateSwitcher(&machine); stateSwitcher->setObjectName("stateSwitcher"); group->addTransition(&timer, &QTimer::timeout, stateSwitcher); stateSwitcher->addState(state1, &animationGroup); stateSwitcher->addState(state2, &animationGroup); //![7] stateSwitcher->addState(state3, &animationGroup); stateSwitcher->addState(state4, &animationGroup); stateSwitcher->addState(state5, &animationGroup); stateSwitcher->addState(state6, &animationGroup); //![8] stateSwitcher->addState(state7, &animationGroup); //![8] //![9] machine.addState(group); machine.setInitialState(group); machine.start(); //![9] window.resize(300, 300); window.show(); return app.exec(); } #include "main.moc"