// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSTATE_P_H #define QSTATE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qstate.h" #include "private/qabstractstate_p.h" #include #include #include #include #include QT_REQUIRE_CONFIG(statemachine); QT_BEGIN_NAMESPACE #ifndef QT_NO_PROPERTIES struct QPropertyAssignment { QPropertyAssignment() : object(nullptr), explicitlySet(true) {} QPropertyAssignment(QObject *o, const QByteArray &n, const QVariant &v, bool es = true) : object(o), propertyName(n), value(v), explicitlySet(es) {} bool objectDeleted() const { return !object; } void write() const { Q_ASSERT(object != nullptr); object->setProperty(propertyName, value); } bool hasTarget(QObject *o, const QByteArray &pn) const { return object == o && propertyName == pn; } QPointer object; QByteArray propertyName; QVariant value; bool explicitlySet; // false means the property is being restored to its old value }; Q_DECLARE_TYPEINFO(QPropertyAssignment, Q_RELOCATABLE_TYPE); #endif // QT_NO_PROPERTIES class QAbstractTransition; class QHistoryState; class QState; class Q_STATEMACHINE_EXPORT QStatePrivate : public QAbstractStatePrivate { Q_DECLARE_PUBLIC(QState) public: QStatePrivate(); ~QStatePrivate(); static QStatePrivate *get(QState *q) { return q ? q->d_func() : nullptr; } static const QStatePrivate *get(const QState *q) { return q? q->d_func() : nullptr; } QList childStates() const; QList historyStates() const; QList transitions() const; void emitFinished(); void emitPropertiesAssigned(); void initialStateChanged() { emit q_func()->initialStateChanged(QState::QPrivateSignal()); } Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QStatePrivate, QAbstractState*, initialState, nullptr, &QStatePrivate::initialStateChanged); void errorStateChanged() { emit q_func()->errorStateChanged(QState::QPrivateSignal()); } Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QStatePrivate, QAbstractState*, errorState, nullptr, &QStatePrivate::errorStateChanged); void childModeChanged() { emit q_func()->childModeChanged(QState::QPrivateSignal()); } Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QStatePrivate, QState::ChildMode, childMode, QState::ExclusiveStates, &QStatePrivate::childModeChanged); mutable bool childStatesListNeedsRefresh; mutable bool transitionsListNeedsRefresh; mutable QList childStatesList; mutable QList transitionsList; #ifndef QT_NO_PROPERTIES QList propertyAssignments; #endif }; QT_END_NAMESPACE #endif