// Copyright (C) 2016 Ford Motor Company // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef STATEMACHINE_H #define STATEMACHINE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qstatemachineqmlglobals_p.h" #include "childrenprivate_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class Q_STATEMACHINEQML_EXPORT StateMachine : public QStateMachine, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QQmlListProperty children READ children NOTIFY childrenChanged BINDABLE bindableChildren) // Override to delay execution after componentComplete() Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY qmlRunningChanged) Q_CLASSINFO("DefaultProperty", "children") QML_ELEMENT QML_ADDED_IN_VERSION(1, 0) public: explicit StateMachine(QObject *parent = 0); void classBegin() override {} void componentComplete() override; QQmlListProperty children(); QBindable> bindableChildren() const; bool isRunning() const; void setRunning(bool running); private Q_SLOTS: void checkChildMode(); Q_SIGNALS: void childrenChanged(); /*! * \internal */ void qmlRunningChanged(); private: // See the childrenActualCalculation for the mutable explanation mutable ChildrenPrivate m_children; friend ChildrenPrivate; void childrenContentChanged(); QQmlListProperty childrenActualCalculation() const; Q_OBJECT_COMPUTED_PROPERTY(StateMachine, QQmlListProperty, m_childrenComputedProperty, &StateMachine::childrenActualCalculation); bool m_completed; bool m_running; }; QT_END_NAMESPACE #endif