// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsvganimate_p.h" QT_BEGIN_NAMESPACE QSvgAnimateNode::QSvgAnimateNode(QSvgNode *parent) : QSvgNode(parent) , m_end(0) , m_fill(Fill::Freeze) , m_additive(Additive::Replace) { } void QSvgAnimateNode::setRunningTime(int startMs, int durMs, int endMs, int by) { Q_UNUSED(by) m_start = startMs; m_end = endMs; m_duration = durMs; } void QSvgAnimateNode::drawCommand(QPainter *p, QSvgExtraStates &states) { Q_UNUSED(p) Q_UNUSED(states) } bool QSvgAnimateNode::shouldDrawNode(QPainter *p, QSvgExtraStates &states) const { Q_UNUSED(p) Q_UNUSED(states) return false; } QT_END_NAMESPACE