// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsvgfont_p.h" #include "qpainter.h" #include "qpen.h" #include "qdebug.h" #include "qpicture.h" QT_BEGIN_NAMESPACE QSvgGlyph::QSvgGlyph(QChar unicode, const QPainterPath &path, qreal horizAdvX) : m_unicode(unicode), m_path(path), m_horizAdvX(horizAdvX) { } QSvgFont::QSvgFont(qreal horizAdvX) : m_horizAdvX(horizAdvX) { } QString QSvgFont::familyName() const { return m_familyName; } void QSvgFont::addGlyph(QChar unicode, const QPainterPath &path, qreal horizAdvX ) { m_glyphs.insert(unicode, QSvgGlyph(unicode, path, (horizAdvX==-1)?m_horizAdvX:horizAdvX)); } void QSvgFont::draw(QPainter *p, const QPointF &point, const QString &str, qreal pixelSize, Qt::Alignment alignment) const { draw_helper(p, point, str, pixelSize, alignment, nullptr); } QRectF QSvgFont::boundingRect(QPainter *p, const QPointF &point, const QString &str, qreal pixelSize, Qt::Alignment alignment) const { QRectF bounds; draw_helper(p, point, str, pixelSize, alignment, &bounds); return bounds; } void QSvgFont::draw_helper(QPainter *p, const QPointF &point, const QString &str, qreal pixelSize, Qt::Alignment alignment, QRectF *boundingRect) const { const bool isPainting = (boundingRect == nullptr); p->save(); p->translate(point); p->scale(pixelSize / m_unitsPerEm, -pixelSize / m_unitsPerEm); // Calculate the text width to be used for alignment int textWidth = 0; QString::const_iterator itr = str.constBegin(); for ( ; itr != str.constEnd(); ++itr) { QChar unicode = *itr; if (!m_glyphs.contains(*itr)) { unicode = u'\0'; if (!m_glyphs.contains(unicode)) continue; } textWidth += static_cast(m_glyphs[unicode].m_horizAdvX); } QPoint alignmentOffset(0, 0); if (alignment == Qt::AlignHCenter) { alignmentOffset.setX(-textWidth / 2); } else if (alignment == Qt::AlignRight) { alignmentOffset.setX(-textWidth); } p->translate(alignmentOffset); // since in SVG the embedded font ain't really a path // the outline has got to stay untransformed... qreal penWidth = p->pen().widthF(); penWidth /= (pixelSize/m_unitsPerEm); QPen pen = p->pen(); pen.setWidthF(penWidth); p->setPen(pen); itr = str.constBegin(); for ( ; itr != str.constEnd(); ++itr) { QChar unicode = *itr; if (!m_glyphs.contains(*itr)) { unicode = u'\0'; if (!m_glyphs.contains(unicode)) continue; } if (isPainting) p->drawPath(m_glyphs[unicode].m_path); if (boundingRect) { QPainterPathStroker stroker; stroker.setWidth(penWidth); stroker.setJoinStyle(p->pen().joinStyle()); stroker.setMiterLimit(p->pen().miterLimit()); QPainterPath stroke = stroker.createStroke(m_glyphs[unicode].m_path); *boundingRect |= p->transform().map(stroke).boundingRect(); } p->translate(m_glyphs[unicode].m_horizAdvX, 0); } p->restore(); } void QSvgFont::setFamilyName(const QString &name) { m_familyName = name; } void QSvgFont::setUnitsPerEm(qreal upem) { m_unitsPerEm = upem; } QT_END_NAMESPACE