// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/snapshot/snapshot.h" #include "base/logging.h" #include "base/safe_numerics.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkPixelRef.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/compositor/compositor.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/gfx/codec/png_codec.h" #include "ui/gfx/display.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/screen.h" #include "ui/gfx/skbitmap_operations.h" #include "ui/gfx/transform.h" namespace ui { bool GrabViewSnapshot(gfx::NativeView view, std::vector* png_representation, const gfx::Rect& snapshot_bounds) { return GrabWindowSnapshot(view, png_representation, snapshot_bounds); } bool GrabWindowSnapshot(gfx::NativeWindow window, std::vector* png_representation, const gfx::Rect& snapshot_bounds) { ui::Compositor* compositor = window->layer()->GetCompositor(); gfx::RectF read_pixels_bounds = snapshot_bounds; // We must take into account the window's position on the desktop. read_pixels_bounds.Offset( window->GetBoundsInRootWindow().origin().OffsetFromOrigin()); aura::WindowEventDispatcher* dispatcher = window->GetDispatcher(); if (dispatcher) dispatcher->GetRootTransform().TransformRect(&read_pixels_bounds); gfx::Rect read_pixels_bounds_in_pixel = gfx::ToEnclosingRect(read_pixels_bounds); // Sometimes (i.e. when using Aero on Windows) the compositor's size is // smaller than the window bounds. So trim appropriately. read_pixels_bounds_in_pixel.Intersect(gfx::Rect(compositor->size())); DCHECK_LE(0, read_pixels_bounds.x()); DCHECK_LE(0, read_pixels_bounds.y()); SkBitmap bitmap; if (!compositor->ReadPixels(&bitmap, read_pixels_bounds_in_pixel)) return false; gfx::Display display = gfx::Screen::GetScreenFor(window)->GetDisplayNearestWindow(window); switch (display.rotation()) { case gfx::Display::ROTATE_0: break; case gfx::Display::ROTATE_90: bitmap = SkBitmapOperations::Rotate( bitmap, SkBitmapOperations::ROTATION_270_CW); break; case gfx::Display::ROTATE_180: bitmap = SkBitmapOperations::Rotate( bitmap, SkBitmapOperations::ROTATION_180_CW); break; case gfx::Display::ROTATE_270: bitmap = SkBitmapOperations::Rotate( bitmap, SkBitmapOperations::ROTATION_90_CW); break; } unsigned char* pixels = reinterpret_cast( bitmap.pixelRef()->pixels()); return gfx::PNGCodec::Encode( pixels, gfx::PNGCodec::FORMAT_BGRA, gfx::Size(bitmap.width(), bitmap.height()), base::checked_numeric_cast(bitmap.rowBytes()), true, std::vector(), png_representation); } } // namespace ui