/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt WebGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qwebglfunctioncall.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QWebGLFunctionCallPrivate { public: QString functionName; QPlatformSurface *surface = nullptr; QVariantList parameters; bool wait = false; int id = -1; QThread *thread = nullptr; static QAtomicInt nextId; static int type; }; QAtomicInt QWebGLFunctionCallPrivate::nextId(1); int QWebGLFunctionCallPrivate::type(QEvent::registerEventType()); QWebGLFunctionCall::QWebGLFunctionCall(const QString &functionName, QPlatformSurface *surface, bool wait) : QEvent(type()), d_ptr(new QWebGLFunctionCallPrivate) { Q_D(QWebGLFunctionCall); d->functionName = functionName; d->surface = surface; d->wait = wait; if (wait) d->id = QWebGLFunctionCallPrivate::nextId.fetchAndAddOrdered(1); d->thread = QThread::currentThread(); } QWebGLFunctionCall::~QWebGLFunctionCall() {} QEvent::Type QWebGLFunctionCall::type() { return Type(QWebGLFunctionCallPrivate::type); } int QWebGLFunctionCall::id() const { Q_D(const QWebGLFunctionCall); return d->id; } QThread *QWebGLFunctionCall::thread() const { Q_D(const QWebGLFunctionCall); return d->thread; } bool QWebGLFunctionCall::isBlocking() const { Q_D(const QWebGLFunctionCall); return d->wait; } QPlatformSurface *QWebGLFunctionCall::surface() const { Q_D(const QWebGLFunctionCall); return d->surface; } QString QWebGLFunctionCall::functionName() const { Q_D(const QWebGLFunctionCall); return d->functionName; } void QWebGLFunctionCall::addString(const QString &value) { Q_D(QWebGLFunctionCall); d->parameters.append(value); } void QWebGLFunctionCall::addInt(int value) { Q_D(QWebGLFunctionCall); d->parameters.append(value); } void QWebGLFunctionCall::addUInt(uint value) { Q_D(QWebGLFunctionCall); d->parameters.append(value); } void QWebGLFunctionCall::addFloat(float value) { Q_D(QWebGLFunctionCall); d->parameters.append(static_cast(value)); } void QWebGLFunctionCall::addData(const QByteArray &data) { Q_D(QWebGLFunctionCall); d->parameters.append(data); } void QWebGLFunctionCall::addList(const QVariantList &list) { Q_D(QWebGLFunctionCall); d->parameters.append(QVariant::fromValue(list)); } void QWebGLFunctionCall::addNull() { Q_D(QWebGLFunctionCall); d->parameters.append(QVariant()); } QVariantList QWebGLFunctionCall::parameters() const { Q_D(const QWebGLFunctionCall); return d->parameters; } QT_END_NAMESPACE