// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. #ifndef LIBANGLE_FRAMEBUFFER_H_ #define LIBANGLE_FRAMEBUFFER_H_ #include #include "common/angleutils.h" #include "libANGLE/Constants.h" #include "libANGLE/Error.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/RefCountObject.h" namespace rx { class ImplFactory; class FramebufferImpl; class RenderbufferImpl; struct Workarounds; } namespace egl { class Surface; } namespace gl { class Renderbuffer; class State; class Texture; class TextureCapsMap; struct Caps; struct Data; struct Extensions; struct ImageIndex; struct Rectangle; class Framebuffer { public: class Data final : angle::NonCopyable { public: explicit Data(const Caps &caps); ~Data(); const FramebufferAttachment *getReadAttachment() const; const FramebufferAttachment *getFirstColorAttachment() const; const FramebufferAttachment *getDepthOrStencilAttachment() const; const FramebufferAttachment *getColorAttachment(unsigned int colorAttachment) const; const FramebufferAttachment *getDepthAttachment() const; const FramebufferAttachment *getStencilAttachment() const; const FramebufferAttachment *getDepthStencilAttachment() const; const std::vector &getDrawBufferStates() const { return mDrawBufferStates; } const std::vector &getColorAttachments() const { return mColorAttachments; } private: friend class Framebuffer; std::vector mColorAttachments; FramebufferAttachment mDepthAttachment; FramebufferAttachment mStencilAttachment; std::vector mDrawBufferStates; GLenum mReadBufferState; }; Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id); virtual ~Framebuffer(); const rx::FramebufferImpl *getImplementation() const { return mImpl; } rx::FramebufferImpl *getImplementation() { return mImpl; } GLuint id() const { return mId; } void setAttachment(GLenum type, GLenum binding, const ImageIndex &textureIndex, FramebufferAttachmentObject *resource); void resetAttachment(GLenum binding); void detachTexture(GLuint texture); void detachRenderbuffer(GLuint renderbuffer); const FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const; const FramebufferAttachment *getDepthbuffer() const; const FramebufferAttachment *getStencilbuffer() const; const FramebufferAttachment *getDepthStencilBuffer() const; const FramebufferAttachment *getDepthOrStencilbuffer() const; const FramebufferAttachment *getReadColorbuffer() const; GLenum getReadColorbufferType() const; const FramebufferAttachment *getFirstColorbuffer() const; const FramebufferAttachment *getAttachment(GLenum attachment) const; GLenum getDrawBufferState(unsigned int colorAttachment) const; void setDrawBuffers(size_t count, const GLenum *buffers); GLenum getReadBufferState() const; void setReadBuffer(GLenum buffer); bool isEnabledColorAttachment(unsigned int colorAttachment) const; bool hasEnabledColorAttachment() const; bool hasStencil() const; int getSamples(const gl::Data &data) const; bool usingExtendedDrawBuffers() const; GLenum checkStatus(const gl::Data &data) const; bool hasValidDepthStencil() const; Error invalidate(size_t count, const GLenum *attachments); Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area); Error clear(const gl::Data &data, GLbitfield mask); Error clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values); Error clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values); Error clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values); Error clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLenum getImplementationColorReadFormat() const; GLenum getImplementationColorReadType() const; Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const; Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer); protected: void detachResourceById(GLenum resourceType, GLuint resourceId); Data mData; rx::FramebufferImpl *mImpl; GLuint mId; }; } #endif // LIBANGLE_FRAMEBUFFER_H_