// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include #include #include #include "EGLWindow.h" #include "OSWindow.h" #ifdef _WIN32 #include "win32/Win32Timer.h" #include "win32/Win32Window.h" #else #error unsupported OS. #endif EGLPlatformParameters::EGLPlatformParameters() : renderer(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE), majorVersion(EGL_DONT_CARE), minorVersion(EGL_DONT_CARE), deviceType(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE) { } EGLPlatformParameters::EGLPlatformParameters(EGLint renderer) : renderer(renderer), majorVersion(EGL_DONT_CARE), minorVersion(EGL_DONT_CARE), deviceType(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE) { } EGLPlatformParameters::EGLPlatformParameters(EGLint renderer, EGLint majorVersion, EGLint minorVersion, EGLint useWarp) : renderer(renderer), majorVersion(majorVersion), minorVersion(minorVersion), deviceType(useWarp) { } EGLWindow::EGLWindow(size_t width, size_t height, EGLint glesMajorVersion, const EGLPlatformParameters &platform) : mSurface(EGL_NO_SURFACE), mContext(EGL_NO_CONTEXT), mDisplay(EGL_NO_DISPLAY), mClientVersion(glesMajorVersion), mPlatform(platform), mWidth(width), mHeight(height), mRedBits(-1), mGreenBits(-1), mBlueBits(-1), mAlphaBits(-1), mDepthBits(-1), mStencilBits(-1), mMultisample(false), mSwapInterval(-1) { } EGLWindow::~EGLWindow() { destroyGL(); } void EGLWindow::swap() { eglSwapBuffers(mDisplay, mSurface); } EGLConfig EGLWindow::getConfig() const { return mConfig; } EGLDisplay EGLWindow::getDisplay() const { return mDisplay; } EGLSurface EGLWindow::getSurface() const { return mSurface; } EGLContext EGLWindow::getContext() const { return mContext; } bool EGLWindow::initializeGL(OSWindow *osWindow) { PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast(eglGetProcAddress("eglGetPlatformDisplayEXT")); if (!eglGetPlatformDisplayEXT) { return false; } const EGLint displayAttributes[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, mPlatform.renderer, EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, mPlatform.majorVersion, EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, mPlatform.minorVersion, EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, mPlatform.deviceType, EGL_NONE, }; mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, osWindow->getNativeDisplay(), displayAttributes); if (mDisplay == EGL_NO_DISPLAY) { destroyGL(); return false; } EGLint majorVersion, minorVersion; if (!eglInitialize(mDisplay, &majorVersion, &minorVersion)) { destroyGL(); return false; } eglBindAPI(EGL_OPENGL_ES_API); if (eglGetError() != EGL_SUCCESS) { destroyGL(); return false; } const EGLint configAttributes[] = { EGL_RED_SIZE, (mRedBits >= 0) ? mRedBits : EGL_DONT_CARE, EGL_GREEN_SIZE, (mGreenBits >= 0) ? mGreenBits : EGL_DONT_CARE, EGL_BLUE_SIZE, (mBlueBits >= 0) ? mBlueBits : EGL_DONT_CARE, EGL_ALPHA_SIZE, (mAlphaBits >= 0) ? mAlphaBits : EGL_DONT_CARE, EGL_DEPTH_SIZE, (mDepthBits >= 0) ? mDepthBits : EGL_DONT_CARE, EGL_STENCIL_SIZE, (mStencilBits >= 0) ? mStencilBits : EGL_DONT_CARE, EGL_SAMPLE_BUFFERS, mMultisample ? 1 : 0, EGL_NONE }; EGLint configCount; if (!eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount) || (configCount != 1)) { destroyGL(); return false; } eglGetConfigAttrib(mDisplay, mConfig, EGL_RED_SIZE, &mRedBits); eglGetConfigAttrib(mDisplay, mConfig, EGL_GREEN_SIZE, &mGreenBits); eglGetConfigAttrib(mDisplay, mConfig, EGL_BLUE_SIZE, &mBlueBits); eglGetConfigAttrib(mDisplay, mConfig, EGL_ALPHA_SIZE, &mBlueBits); eglGetConfigAttrib(mDisplay, mConfig, EGL_DEPTH_SIZE, &mDepthBits); eglGetConfigAttrib(mDisplay, mConfig, EGL_STENCIL_SIZE, &mStencilBits); std::vector surfaceAttributes; if (strstr(eglQueryString(mDisplay, EGL_EXTENSIONS), "EGL_NV_post_sub_buffer") != nullptr) { surfaceAttributes.push_back(EGL_POST_SUB_BUFFER_SUPPORTED_NV); surfaceAttributes.push_back(EGL_TRUE); } surfaceAttributes.push_back(EGL_NONE); surfaceAttributes.push_back(EGL_NONE); mSurface = eglCreateWindowSurface(mDisplay, mConfig, osWindow->getNativeWindow(), &surfaceAttributes[0]); if (mSurface == EGL_NO_SURFACE) { eglGetError(); // Clear error and try again mSurface = eglCreateWindowSurface(mDisplay, mConfig, NULL, NULL); } if (eglGetError() != EGL_SUCCESS) { destroyGL(); return false; } EGLint contextAttibutes[] = { EGL_CONTEXT_CLIENT_VERSION, mClientVersion, EGL_NONE }; mContext = eglCreateContext(mDisplay, mConfig, NULL, contextAttibutes); if (eglGetError() != EGL_SUCCESS) { destroyGL(); return false; } eglMakeCurrent(mDisplay, mSurface, mSurface, mContext); if (eglGetError() != EGL_SUCCESS) { destroyGL(); return false; } if (mSwapInterval != -1) { eglSwapInterval(mDisplay, mSwapInterval); } return true; } void EGLWindow::destroyGL() { if (mSurface != EGL_NO_SURFACE) { assert(mDisplay != EGL_NO_DISPLAY); eglDestroySurface(mDisplay, mSurface); mSurface = EGL_NO_SURFACE; } if (mContext != EGL_NO_CONTEXT) { assert(mDisplay != EGL_NO_DISPLAY); eglDestroyContext(mDisplay, mContext); mContext = EGL_NO_CONTEXT; } if (mDisplay != EGL_NO_DISPLAY) { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mDisplay); mDisplay = EGL_NO_DISPLAY; } } bool EGLWindow::isGLInitialized() const { return mSurface != EGL_NO_SURFACE && mContext != EGL_NO_CONTEXT && mDisplay != EGL_NO_DISPLAY; }