/* * Copyright (C) 2010, 2015 Apple Inc. All rights reserved. * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WorkQueue_h #define WorkQueue_h #include #include #include #include #include #include #if OS(DARWIN) && !PLATFORM(GTK) #include #endif #if PLATFORM(GTK) #include #include #include #elif PLATFORM(EFL) #include #elif PLATFORM(QT) && USE(UNIX_DOMAIN_SOCKETS) #include #elif OS(WINDOWS) #include #include #include #endif #if PLATFORM(QT) && USE(UNIX_DOMAIN_SOCKETS) QT_BEGIN_NAMESPACE class QProcess; QT_END_NAMESPACE #endif namespace WTF { class WorkQueue final : public FunctionDispatcher { public: enum class Type { Serial, Concurrent }; enum class QOS { UserInteractive, UserInitiated, Default, Utility, Background }; WTF_EXPORT_PRIVATE static Ref create(const char* name, Type = Type::Serial, QOS = QOS::Default); virtual ~WorkQueue(); WTF_EXPORT_PRIVATE virtual void dispatch(std::function) override; WTF_EXPORT_PRIVATE void dispatchAfter(std::chrono::nanoseconds, std::function); WTF_EXPORT_PRIVATE static void concurrentApply(size_t iterations, const std::function&); #if PLATFORM(GTK) RunLoop& runLoop() const { return *m_runLoop; } #elif PLATFORM(EFL) void registerSocketEventHandler(int, std::function); void unregisterSocketEventHandler(int); #elif PLATFORM(QT) && USE(UNIX_DOMAIN_SOCKETS) QSocketNotifier* registerSocketEventHandler(int, QSocketNotifier::Type, std::function); void dispatchOnTermination(QProcess*, std::function); #elif PLATFORM(QT) && OS(WINDOWS) void registerHandle(HANDLE, const std::function&); void unregisterAndCloseHandle(HANDLE); #elif OS(DARWIN) dispatch_queue_t dispatchQueue() const { return m_dispatchQueue; } #endif private: explicit WorkQueue(const char* name, Type, QOS); void platformInitialize(const char* name, Type, QOS); void platformInvalidate(); #if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS)) static void CALLBACK handleCallback(void* context, BOOLEAN timerOrWaitFired); static void CALLBACK timerCallback(void* context, BOOLEAN timerOrWaitFired); static DWORD WINAPI workThreadCallback(void* context); bool tryRegisterAsWorkThread(); void unregisterAsWorkThread(); void performWorkOnRegisteredWorkThread(); static void unregisterWaitAndDestroyItemSoon(PassRefPtr); static DWORD WINAPI unregisterWaitAndDestroyItemCallback(void* context); #endif #if PLATFORM(GTK) ThreadIdentifier m_workQueueThread; Lock m_initializeRunLoopConditionMutex; Condition m_initializeRunLoopCondition; RunLoop* m_runLoop; Lock m_terminateRunLoopConditionMutex; Condition m_terminateRunLoopCondition; #elif PLATFORM(EFL) RefPtr m_dispatchQueue; #elif PLATFORM(QT) && USE(UNIX_DOMAIN_SOCKETS) class WorkItemQt; QThread* m_workThread; friend class WorkItemQt; #elif OS(DARWIN) static void executeFunction(void*); dispatch_queue_t m_dispatchQueue; #elif OS(WINDOWS) volatile LONG m_isWorkThreadRegistered; Mutex m_workItemQueueLock; Vector> m_workItemQueue; Mutex m_handlesLock; HashMap> m_handles; HANDLE m_timerQueue; #endif }; } using WTF::WorkQueue; #endif