/* * Copyright (C) 2010, 2015 Apple Inc. All rights reserved. * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WorkItemWin_h #define WorkItemWin_h #include #include #include #include namespace WTF { class WorkQueue; class WorkItemWin : public ThreadSafeRefCounted { public: static RefPtr create(std::function, WorkQueue*); virtual ~WorkItemWin(); std::function& function() { return m_function; } WorkQueue* queue() const { return m_queue.get(); } protected: WorkItemWin(std::function, WorkQueue*); private: std::function m_function; RefPtr m_queue; }; class HandleWorkItem : public WorkItemWin { public: static RefPtr createByAdoptingHandle(HANDLE, const std::function&, WorkQueue*); virtual ~HandleWorkItem(); void setWaitHandle(HANDLE waitHandle) { m_waitHandle = waitHandle; } HANDLE waitHandle() const { return m_waitHandle; } private: HandleWorkItem(HANDLE, const std::function&, WorkQueue*); HANDLE m_handle; HANDLE m_waitHandle; }; } #endif