/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*[[ ]]*/ import QtStudio3D.Behavior 1.0 Behavior { //External: property string cameraTarget property bool startImmediately //Internal: property bool running: false property var updateFunction function start() { running = true; } function stop() { running = false; } onInitialize: { if (startImmediately) start(); } onUpdate: { if (!running) return; var targetTransform = calculateGlobalTransform(cameraTarget); var targetSpot = targetTransform.row(3).toVector3d(); var cameraTransform = calculateGlobalTransform(); var cameraSpot = cameraTransform.row(3).toVector3d(); var matrix = calculateGlobalTransform("parent").inverted(); matrix.m41 = 0; matrix.m42 = 0; matrix.m43 = 0; var rotateRay = targetSpot .minus(cameraSpot) .times(matrix); var rotation = lookAt(rotateRay); setAttributeVector("rotation", rotation); } function getAttributeVector(name) { var vec = Qt.vector3d(0, 0, 0); getAttribute(name + ".x", vec.x); getAttribute(name + ".y", vec.y); getAttribute(name + ".z", vec.z); return vec; } function setAttributeVector(name, vec) { setAttribute(name + ".x", vec.x); setAttribute(name + ".y", vec.y); setAttribute(name + ".z", vec.z); } }