#include "blur.glsllib"
void vert()
{
SetupHorizontalGaussianBlur(Texture0Info.x, BlurBias, TexCoord);
}
void frag()
{
gl_FragColor = GaussianBlur(Texture0, Texture0Info.z);
}
void vert()
{
SetupVerticalGaussianBlur(Texture0Info.y, BlurBias, TexCoord);
}
void frag() // PS_Blur_Vertical_9tap
{
vec4 fragColor = GaussianBlur(Texture0, Texture0Info.z);
colorOutput(fragColor);
}