#include "blur.glsllib" void vert() { SetupHorizontalGaussianBlur(Texture0Info.x, BlurBias, TexCoord); } void frag() { gl_FragColor = GaussianBlur(Texture0, Texture0Info.z); } void vert() { SetupVerticalGaussianBlur(Texture0Info.y, BlurBias, TexCoord); } void frag() // PS_Blur_Vertical_9tap { vec4 fragColor = GaussianBlur(Texture0, Texture0Info.z); colorOutput(fragColor); }