/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DS_COMMAND_QUEUE_H #define Q3DS_COMMAND_QUEUE_H // // W A R N I N G // ------------- // // This file is not part of the QtStudio3D API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "q3dsviewersettings.h" #include #include #include #include #include QT_BEGIN_NAMESPACE enum CommandType { CommandType_Invalid = 0, CommandType_SetAttribute, CommandType_SetPresentationActive, CommandType_GoToSlideByName, CommandType_GoToSlide, CommandType_GoToSlideRelative, CommandType_GoToTime, CommandType_FireEvent, CommandType_MousePress, CommandType_MouseRelease, CommandType_MouseMove, CommandType_MouseWheel, CommandType_KeyPress, CommandType_KeyRelease, CommandType_SetGlobalAnimationTime, CommandType_SetDataInputValue, CommandType_SetDataInputBatch, CommandType_CreateElements, CommandType_DeleteElements, CommandType_CreateMaterials, CommandType_DeleteMaterials, CommandType_CreateMeshes, CommandType_DeleteMeshes, CommandType_PreloadSlide, CommandType_UnloadSlide, CommandType_AddImageProvider, // Requests CommandType_RequestSlideInfo, CommandType_RequestDataInputs, CommandType_RequestDataOutputs, CommandType_RequestExportShaderCache }; class Q_STUDIO3D_EXPORT ElementCommand { public: ElementCommand(); CommandType m_commandType; QString m_elementPath; QString m_stringValue; QVariant m_variantValue; void *m_data = nullptr; // Data is owned by the queue and is deleted once command is handled union { bool m_boolValue; float m_floatValue; long m_longValue; int m_intValues[4]; qint64 m_int64Value; }; QString toString() const; }; typedef QVector CommandList; class Q_STUDIO3D_EXPORT CommandQueue { public: CommandQueue(); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, const QString &attributeName, const QVariant &value); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, const QString &attributeName, const QVariant &value, int intValue); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, const QString &value); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, bool value); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, float value); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, long value); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, int value0, int value1 = 0, int value2 = 0, int value3 = 0); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, const QString &stringValue, void *commandData); ElementCommand &queueCommand(CommandType commandType, void *commandData); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType); ElementCommand &queueCommand(const QString &elementPath, CommandType commandType, void *commandData); ElementCommand &queueCommand(CommandType commandType); ElementCommand &queueCommand(CommandType commandType, bool value); void copyCommands(CommandQueue &fromQueue); bool m_visibleChanged = false; bool m_scaleModeChanged = false; bool m_stereoModeChanged = false; bool m_stereoEyeSeparationChanged = false; bool m_stereoEyeRotationChanged = false; bool m_stereoProgressiveEnabledChanged = false; bool m_skipFramesIntervalChanged = false; bool m_shadeModeChanged = false; bool m_showRenderStatsChanged = false; bool m_matteColorChanged = false; bool m_sourceChanged = false; bool m_variantListChanged = false; bool m_globalAnimationTimeChanged = false; bool m_delayedLoadingChanged = false; bool m_matteEnabledChanged = false; bool m_shaderCacheFileChanged = false; bool m_visible = false; Q3DSViewerSettings::ScaleMode m_scaleMode = Q3DSViewerSettings::ScaleModeCenter; Q3DSViewerSettings::StereoMode m_stereoMode = Q3DSViewerSettings::StereoModeMono; double m_stereoEyeSeparation = 0.4; double m_stereoEyeRotation = 0.0; bool m_stereoProgressiveEnabled = false; int m_skipFramesInterval = 0; Q3DSViewerSettings::ShadeMode m_shadeMode = Q3DSViewerSettings::ShadeModeShaded; bool m_showRenderStats = false; QColor m_matteColor = QColor(Qt::black); QUrl m_source; QStringList m_variantList; qint64 m_globalAnimationTime = 0; bool m_delayedLoading = false; bool m_matteEnabled = false; QUrl m_shaderCacheFile; void clear(bool deleteCommandData); int size() const { return m_size; } const ElementCommand &constCommandAt(int index) const { return m_elementCommands.at(index); } ElementCommand &commandAt(int index) { return m_elementCommands[index]; } private: ElementCommand &nextFreeCommand(); CommandList m_elementCommands; int m_size = 0; }; QT_END_NAMESPACE Q_DECLARE_METATYPE(CommandType) #endif // Q3DS_COMMAND_QUEUE_H