/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3dsruntimeInitializerthread_p.h" #include "Qt3DSViewerApp.h" #include #include QT_BEGIN_NAMESPACE Q3DSRuntimeInitializerThread::Q3DSRuntimeInitializerThread( Q3DSViewer::Q3DSViewerApp *runtime, int width, int height, const QSurfaceFormat &format, int offscreenID, const QString &source, const QStringList &variantList, bool delayedLoading, qt3ds::Qt3DSAssetVisitor *assetVisitor, QOpenGLContext *context, QSurface *surface, const QByteArray &shaderCache) : m_runtime(runtime) , m_width(width) , m_height(height) , m_format(format) , m_offscreenId(offscreenID) , m_source(source) , m_variantList(variantList) , m_delayedLoading(delayedLoading) , m_assetVisitor(assetVisitor) , m_context(context) , m_surface(surface) , m_shaderCache(shaderCache) { } void Q3DSRuntimeInitializerThread::run() { m_context->makeCurrent(m_surface); m_success = m_runtime->InitializeApp(m_width, m_height, m_format, m_offscreenId, m_source, m_variantList, m_delayedLoading, false, m_shaderCache, m_assetVisitor); m_context->doneCurrent(); delete m_context; Q_EMIT initDone(); // Enter event loop to ensure thread is alive for long enough for initDone to be delivered exec(); } QT_END_NAMESPACE