/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DS_FOUNDATION_OPTION_H #define QT3DS_FOUNDATION_OPTION_H #include "foundation/Qt3DS.h" #include "foundation/Qt3DSAssert.h" namespace qt3ds { namespace foundation { struct Empty { }; template class Option { TDataType mData; bool mHasValue; public: Option(const TDataType &data) : mData(data) , mHasValue(true) { } Option(const Empty &) : mHasValue(false) { } Option() : mHasValue(false) { } Option(const Option &other) : mData(other.mData) , mHasValue(other.mHasValue) { } Option &operator=(const Option &other) { mData = other.mData; mHasValue = other.mHasValue; return *this; } bool isEmpty() const { return !mHasValue; } void setEmpty() { mHasValue = false; } bool hasValue() const { return mHasValue; } const TDataType &getValue() const { QT3DS_ASSERT(mHasValue); return mData; } TDataType &getValue() { QT3DS_ASSERT(mHasValue); return mData; } TDataType &unsafeGetValue() { return mData; } operator const TDataType &() const { return getValue(); } operator TDataType &() { return getValue(); } const TDataType *operator->() const { return &getValue(); } TDataType *operator->() { return &getValue(); } const TDataType &operator*() const { return getValue(); } TDataType &operator*() { return getValue(); } }; } } #endif