/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "foundation/windows/Qt3DSWindowsInclude.h" #include "foundation/Qt3DSMutex.h" #include "foundation/Qt3DSAssert.h" namespace qt3ds { namespace foundation { namespace { CRITICAL_SECTION *getMutex(MutexImpl *impl) { return reinterpret_cast(impl); } } MutexImpl::MutexImpl() { InitializeCriticalSection(getMutex(this)); } MutexImpl::~MutexImpl() { DeleteCriticalSection(getMutex(this)); } bool MutexImpl::lock() { EnterCriticalSection(getMutex(this)); return true; } bool MutexImpl::trylock() { return TryEnterCriticalSection(getMutex(this)) != 0; } bool MutexImpl::unlock() { LeaveCriticalSection(getMutex(this)); return true; } const QT3DSU32 MutexImpl::size = sizeof(CRITICAL_SECTION); class ReadWriteLockImpl { public: ReadWriteLockImpl(NVAllocatorCallback &alloc) : mAllocator(alloc) { } NVAllocatorCallback &mAllocator; HANDLE hReaderEvent; HANDLE hMutex; CRITICAL_SECTION writerMutex; LONG counter; // count the number of readers in the lock. LONG recursionCounter; // handle recursive writer locking }; ReadWriteLock::ReadWriteLock(NVAllocatorCallback &alloc) { mImpl = QT3DS_NEW(alloc, ReadWriteLockImpl)(alloc); mImpl->hReaderEvent = CreateEvent(NULL, TRUE, FALSE, NULL); QT3DS_ASSERT(mImpl->hReaderEvent != NULL); mImpl->hMutex = CreateEvent(NULL, FALSE, TRUE, NULL); QT3DS_ASSERT(mImpl->hMutex != NULL); InitializeCriticalSection(&mImpl->writerMutex); mImpl->counter = -1; mImpl->recursionCounter = 0; } ReadWriteLock::~ReadWriteLock() { if (mImpl->hReaderEvent != NULL) { CloseHandle(mImpl->hReaderEvent); } if (mImpl->hMutex != NULL) { CloseHandle(mImpl->hMutex); } DeleteCriticalSection(&mImpl->writerMutex); QT3DS_FREE(mImpl->mAllocator, mImpl); } void ReadWriteLock::lockReader() { if (InterlockedIncrement(&mImpl->counter) == 0) { WaitForSingleObject(mImpl->hMutex, INFINITE); SetEvent(mImpl->hReaderEvent); } WaitForSingleObject(mImpl->hReaderEvent, INFINITE); } void ReadWriteLock::lockWriter() { EnterCriticalSection(&mImpl->writerMutex); // we may already have the global mutex(really an event so we have to handle recursion // ourselves) if (++mImpl->recursionCounter == 1) { WaitForSingleObject(mImpl->hMutex, INFINITE); } } void ReadWriteLock::unlockReader() { if (InterlockedDecrement(&mImpl->counter) < 0) { ResetEvent(mImpl->hReaderEvent); SetEvent(mImpl->hMutex); } } void ReadWriteLock::unlockWriter() { if (--mImpl->recursionCounter == 0) { SetEvent(mImpl->hMutex); } LeaveCriticalSection(&mImpl->writerMutex); } } // namespace foundation } // namespace qt3ds