/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "foundation/windows/Qt3DSWindowsInclude.h" #include "foundation/Qt3DSSemaphore.h" #include "foundation/Qt3DSAllocator.h" namespace qt3ds { namespace foundation { class SemaphoreImpl { public: SemaphoreImpl(NVAllocatorCallback &alloc) : mAllocator(alloc) { } NVAllocatorCallback &mAllocator; HANDLE handle; }; Semaphore::Semaphore(NVAllocatorCallback &alloc, QT3DSU32 initialCount, QT3DSU32 maxCount) { mImpl = QT3DS_NEW(alloc, SemaphoreImpl)(alloc); mImpl->handle = CreateSemaphore(0, initialCount, maxCount, (LPCTSTR)NULL); } Semaphore::~Semaphore() { CloseHandle(mImpl->handle); QT3DS_FREE(mImpl->mAllocator, mImpl); } bool Semaphore::wait(QT3DSU32 milliseconds) { if (milliseconds == -1) milliseconds = INFINITE; return WaitForSingleObject(mImpl->handle, milliseconds) == WAIT_OBJECT_0 ? true : false; } void Semaphore::post() { ReleaseSemaphore(mImpl->handle, 1, (LPLONG)NULL); } } // namespace foundation } // namespace qt3ds