/**************************************************************************** ** ** Copyright (C) 2008-2012 NVIDIA Corporation. ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #pragma once #ifndef QT3DS_WINDOWS_DYNAMIC_LIB_LOADER_H #define QT3DS_WINDOWS_DYNAMIC_LIB_LOADER_H #include "foundation/Qt3DSFoundation.h" #include "foundation/Qt3DSBroadcastingAllocator.h" #include namespace qt3ds { namespace render { using namespace qt3ds; // using namespace qt3ds::render; class CLoadedDynamicLibrary { QLibrary* m_DLLHandle; CLoadedDynamicLibrary(QLibrary* hdl) : m_DLLHandle(hdl) { } CLoadedDynamicLibrary(const CLoadedDynamicLibrary &); CLoadedDynamicLibrary &operator=(const CLoadedDynamicLibrary &); public: ~CLoadedDynamicLibrary() { if (m_DLLHandle) { m_DLLHandle->unload(); delete m_DLLHandle; } m_DLLHandle = 0; } void *FindFunction(const char *name) { return (void*)m_DLLHandle->resolve(name); } static CLoadedDynamicLibrary *Create(const char *inFullDllPath, NVFoundationBase &fnd) { QLibrary* hdl = new QLibrary(inFullDllPath); if (!hdl->load()) { qCCritical(INVALID_OPERATION, "Failed to load dynamic library %s: %s", inFullDllPath, qPrintable(hdl->errorString())); delete hdl; return nullptr; } return QT3DS_NEW(fnd.getAllocator(), CLoadedDynamicLibrary)(hdl); } }; } } #endif