/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \title Comparison of Qt 3D and Qt 3D Studio \page comparison-qt3d-qt3dstudio.html \section1 Qt 3D Qt 3D is programmer-oriented engine building toolkit and great for both simple and complex scenes. Qt 3D simplifies the implementation of advanced rendering techniques. \section1 Qt 3D Studio Qt 3D Studio consists of both a 3D editor and a 3D runtime. Qt 3D Studio is designer-oriented and makes it easy to build complex 3D scenes with states and transitions that can be used in and controlled by Qt applications. \section1 Use Case Comparison Whether you should use Qt 3D or Qt 3D Studio for your project depends on your use case. Below, we list some common use cases and how they apply to the two: \section2 Creating 3D Scenes \table \header \li Use Case \li Qt 3D \li Qt 3D Studio \row \li Graphically editing a 3D scene for use in a Qt application. \li No built-in editor. Support for importing common 3D formats. \li Yes, use the Qt 3D Studio Editor. \row \li Creating a 3D scene programmatically. \li Suitable. \li Creating meshes and materials dynamically is supported. \row \li Using existing materials and effects. \li Some available in Qt3D.Extras. \li Many available in the Qt 3D Studio editor. \row \li Combine existing materials and effects. \li May require rewriting some of the shaders from Qt3D.Extras to form custom combinations. \li Suitable. \endtable \section2 Effects \table \header \li Use Case \li Qt 3D \li Qt 3D Studio \row \li Creating a simple multi-pass rendering pipeline. \li Suitable. \li Suitable. \row \li Using custom shaders. \li Suitable. \li Suitable. \row \li Layer-based compositing. \li Suitable. \li Suitable. \row \li Implementing custom rendering techniques such as volumetric rendering. \li Suitable. \li Not suitable. \endtable \section2 Formats \table \header \li Use Case \li Qt 3D \li Qt 3D Studio \row \li Importing external formats. \li All formats supported by plugins such as Assimp. See \l{https://doc.qt.io/qt-5/qml-qt3d-render-sceneloader.html}{SceneLoader} for a full list. \li A number of formats are supported. See \l{2D Assets} and \l{3D Assets} for details. \endtable \section2 Creating 3D Engines and Editors \table \header \li Use Case \li Qt 3D \li Qt 3D Studio \row \li Creating a custom graphical 3D editor. \li Suitable. \li Not possible. \row \li Creating a custom 3D engine. \li Suitable. \li Not possible. \endtable */