Marsokhod-0 (Марсоход-0) – Horrors of the unknown
Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecrafti...
Archives of Memory – Shadow bodies in the digital age
Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian Ame...
Network Maintenance – A node in the living system
Network Maintenance is a series of networked wall-mounted devices that explore the relationship between ownership, care, and collective responsibility. Each device consists of a custom construction...
Hydra Tutorial Series for Everyone
This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and fol...
Otto – Robotic choreographies
Created by the team of engineers, designers, coders, researchers and storytellers at Gentle Systems, Otto is comprised of two choreographed KUKA Agilus KR6 robots, and a series of tools the team b...
Picky – A judgemental trashcan robot
Created during a month-long robotics module, Picky is a judgemental trashcan robot designed by Juwon Jung, Nefeli Vitoraki, and Xiangnan Wu. With a side-eye for recycling mistakes and raised eyebro...
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with ele...
Pipo Interfaces – A new playground for creative sensing
Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sens...
Aperture – Rethinking digital wellbeing with intelligent interfaces
Aperture is an experimental concept that blends AI, physical design, and digital wellbeing to encourage more mindful tech use—not by adding new devices, but by reimagining the ones we already have.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nft
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Faculty positions of Computational Media and Arts at The Hong Kong University of Science and Technology (Guangzhou)
The Hong Kong University of Science and Technology (Guangzhou), (HKUST-GZ), invites applications for multiple faculty positions at all ranks (Professor, Associate Professor, Assistant Professor) in...
Personal Assistant to Rafael Lozano-Hemmer at Atelier Lozano-Hemmer
Atelier Lozano-Hemmer Location: Montreal, CanadaType: Full-TimeCategory: Other Description Antimodular Research, the Montreal-based studio of artist Rafael Lozano-Hemmer, seeks to hire an experienc...
Neurocognitive Research Specialist Technician at UAL Creative Computing Institute
UAL's CCI are seeking a motivated and talented individual experienced with immersive and neuroscientific technologies.
Senior Mechanical Design Engineer at BREAKFAST Studio
BREAKFAST Studio are seeking a Senior Mechanical Design Engineer to lead the design, simulation, and development of mechanical systems for large-scale kinetic sculptures.
The FVS Atlas – Flexible visual systems from (almost) all over the world
Explore the ever-evolving landscape of brand identity design with The FVS Atlas – Flexible Visual Systems from (Almost) All Over the World. Serving as the much-anticipated follow-up to Dr Martin Lo...
Not Here, Not Now – Speculative thought, impossibility, and the design imagination
What it means to design at a time when, for many people, the future seems to have become an impossibility. When reality fails us, what can designers do? Question design’s relationship to reality, a...
AUTO-CORRECT – The Fantasies and Failures of AI, Ethics, and the Driverless Car
Door Maya Indira Ganesh Introduction: Nishant Shah The ‘Trolley Problem,’ a well-known thought experiment, has come to symbolise the ‘ethics of autonomous driving’—a powerful narrative that gained ...
hello world – Carolin Liebl and Nikolas Schmid-Pfähler
As an artist duo, Carolin Liebl and Nikolas Schmid-Pfähler create artworks, that address the reciprocal relationship between humans and technology, which goes beyond a purely functional understandi...
Neo Botanica – An atlas of artificially generated flora
Plants have always symbolised more than what meets the eye: beauty, fragility, renewal, and the delicate balance of life on Earth. Neo Botanica – An Atlas of Artificially Generated Flora is a new t...
Norman – WebVR tool to create frame-by-frame animations in 3D
Created by James Paterson, Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR t...
School for poetic computation (SFPC) – Call for the Fall 2014 term
School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.
Postgraduate studies at the Visual Communication Institute Basel
The Visual Communication Institute in Basel offers internationally accredited curricula on the Bachelor, Master and PhD level reflecting the rich tradition of the Basel School of Design in particul...
Die With Me – The chat app for when you have less than 5% battery
Created by Dries Depoorter & David Surprenant and presented in collaboration with IDFA Doclab, Die With Me is a chat app available for iOS and Android that you can only use when you have less than ...
TraiNNing Cards – Flash cards to train your machines
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to tr...
Auria Kathi – an AI Artist living in the cloud
What is art? Is it the unsaid? The unsettling? The last few years have been very happening in the field of Generative/Procedural art. We have seen some of the exciting applications of this field hi...
Radiohead: Polyfauna – An immersive, expansive world of primitive life
Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstracti...
Soft Sound – Textiles as electroacoustic transducers
Created by EJTECH (Esteban de la Torre and Judit Eszter Kárpáti), Soft Sound is practice-led research that combines textiles with sound to explore possibilities for encountering, enhancing and expl...
CARVEL’ / Baby Behold – Music video by Cyrill Studer
Created by Basel (CH) based visual designer Cyrill Studer for "Baby Behold" by the band Carvel', is a collection of computer generated graphics that accompany the music in a subtle but clever and e...
Plug & Play – “Nothing less than love”
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and repr...
Make Longer Cables – Short film by students at HfG Schwäbisch Gmünd
Make Longer Cables is a short film including a custom made five-axis robotic arm that is trying to escape monotony by committing suicide.
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