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added crown in Game Engine section
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README.md

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@@ -405,6 +405,7 @@ A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny
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* [Atomic Game Engine](https://github.com/AtomicGameEngine/AtomicGameEngine) - A multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript. [Commercial]
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* [Cocos2d-x](http://www.cocos2d-x.org/) - A multi-platform framework for building 2d games, interactive books, demos and other graphical applications. [MIT]
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* [Corange](https://github.com/orangeduck/Corange) - A game engine written in pure C, SDL and OpenGL. [BSD]
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* [crown](https://github.com/dbartolini/crown) - Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. [MIT]
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* [delta3d](http://sourceforge.net/projects/delta3d/) - A robust simulation platform. [LGPL2]
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* [EnTT](https://github.com/skypjack/entt) - Gaming meets modern C++. [MIT]
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* [GamePlay](https://github.com/gameplay3d/GamePlay) - A cross-platform native C++ game framework for creating 2D/3D mobile and desktop games. [Apache2]

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