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GameFramework/Runtime/Audio Expand file tree Collapse file tree 1 file changed +4
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lines changed Original file line number Diff line number Diff line change @@ -33,7 +33,7 @@ public sealed class AudioManager : GameFrameworkModule,IUpdate
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//默认不循环,支持loop,支持多个实例,支持回调
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private UISoundAudioPlayer _uiSoundAudioPlayer ;
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//音频资源
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- private Dictionary < string , AudioClip > _audioClipSources = new Dictionary < string , AudioClip > ( ) ;
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+ private readonly Dictionary < string , AudioClip > _audioClipSources = new Dictionary < string , AudioClip > ( ) ;
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private bool _mute ;
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/// <summary>
@@ -268,11 +268,11 @@ public void UISoundStopAll()
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//获取音频
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private AudioClip GetAudioClip ( string assetName )
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{
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- AudioClip audioClip = null ;
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- if ( ! _audioClipSources . TryGetValue ( assetName , out audioClip ) )
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+ AudioClip audioClip ;
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+ if ( ! _audioClipSources . TryGetValue ( assetName , out audioClip ) || audioClip == null )
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{
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audioClip = _resourceManager . Asset . LoadAsset < AudioClip > ( assetName ) ;
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- _audioClipSources . Add ( assetName , audioClip ) ;
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+ _audioClipSources [ assetName ] = audioClip ;
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}
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return audioClip ;
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}
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