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wanderer
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关闭一些资源的加载时间调试
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GameFramework/Runtime/Resource/BundleAssetsHelper.cs

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -353,10 +353,10 @@ private AssetBundle LoadAssetBundleFromPath(string path)
353353

354354
using (Stream abStream = _isEncrypt ? new EncryptFileStream(path, FileMode.Open, FileAccess.Read, FileShare.None, 1024 * 4, false) : new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.None, 1024 * 4, false))
355355
{
356-
float loadTime = Time.realtimeSinceStartup;
356+
// float loadTime = Time.realtimeSinceStartup;
357357
var assetbundle = AssetBundle.LoadFromStream(abStream);
358-
loadTime = Time.realtimeSinceStartup - loadTime;
359-
Debug.Log($"LoadAssetBundleFromPath sync time spent: {loadTime} {path}");
358+
//loadTime = Time.realtimeSinceStartup - loadTime;
359+
//Debug.Log($"LoadAssetBundleFromPath sync time spent: {loadTime} {path}");
360360
return assetbundle;
361361
}
362362
}
@@ -366,7 +366,7 @@ private AssetBundle LoadAssetBundleFromPath(string path)
366366
//异步加载资源
367367
private IEnumerator LoadAssetAsync<T>(string assetName, AssetBundle assetBundle, Action<T> callback, Action<float> progress) where T : Object
368368
{
369-
float loadTime = Time.realtimeSinceStartup;
369+
// float loadTime = Time.realtimeSinceStartup;
370370
assetName = assetName.ToLower();
371371
var abRequest = assetBundle.LoadAssetAsync<T>(assetName);
372372
while (!abRequest.isDone)
@@ -375,8 +375,8 @@ private IEnumerator LoadAssetAsync<T>(string assetName, AssetBundle assetBundle,
375375
yield return null;
376376
}
377377
yield return null;
378-
loadTime = Time.realtimeSinceStartup - loadTime;
379-
Debug.Log($"LoadAsset Async time spent: {assetName} {loadTime}");
378+
//loadTime = Time.realtimeSinceStartup - loadTime;
379+
//Debug.Log($"LoadAsset Async time spent: {assetName} {loadTime}");
380380
callback?.Invoke((T)abRequest.asset);
381381
}
382382

@@ -445,16 +445,16 @@ private IEnumerator LoadAssetBundleFromPathAsync(string path, Action<AssetBundle
445445
_asyncLockFiles.Add(path);
446446
using (Stream abStream = _isEncrypt ? new EncryptFileStream(path, FileMode.Open, FileAccess.Read, FileShare.None, 1024 * 4, false) : new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.None, 1024 * 4, false))
447447
{
448-
float loadTime = Time.realtimeSinceStartup;
448+
// float loadTime = Time.realtimeSinceStartup;
449449
var ablfsa = AssetBundle.LoadFromStreamAsync(abStream);
450450
while (!ablfsa.isDone)
451451
{
452452
progress?.Invoke(ablfsa.progress);
453453
yield return null;
454454
}
455455
yield return null;
456-
loadTime = Time.realtimeSinceStartup - loadTime;
457-
Debug.Log($"LoadAssetBundleFromPath Async time spent: {loadTime} {path} ");
456+
//loadTime = Time.realtimeSinceStartup - loadTime;
457+
//Debug.Log($"LoadAssetBundleFromPath Async time spent: {loadTime} {path} ");
458458
callback?.Invoke(ablfsa.assetBundle);
459459
}
460460
yield return null;
@@ -467,7 +467,7 @@ private IEnumerator LoadAssetBundleFromPathAsync(string path, Action<AssetBundle
467467
private IEnumerator ResourcePreload(List<AssetHashInfo> preloadAsset, Action<float> progressCallback)
468468
{
469469
// Application.backgroundLoadingPriority = ThreadPriority.High;
470-
float loadTime = Time.realtimeSinceStartup;
470+
// float loadTime = Time.realtimeSinceStartup;
471471
_preloadAssets.Clear();
472472
float progressCount = 0;
473473
foreach (var item in preloadAsset)
@@ -535,8 +535,8 @@ private IEnumerator ResourcePreload(List<AssetHashInfo> preloadAsset, Action<flo
535535
//UnloadAssetBunlde(item.Name);
536536
progressCount++;
537537
}
538-
loadTime = Time.realtimeSinceStartup- loadTime;
539-
Debug.Log($"Preload spent time: {loadTime}");
538+
//loadTime = Time.realtimeSinceStartup- loadTime;
539+
//Debug.Log($"Preload spent time: {loadTime}");
540540
progressCallback?.Invoke(1.0f);
541541
}
542542

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