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Commit ddaad76

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wanderer
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重构Resource的Asset模块,主要为BundleAssetHelper,支持同步异步资源加载
1 parent 1d8288e commit ddaad76

14 files changed

+302
-424
lines changed

GameFramework/Runtime/Audio/AudioManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -271,7 +271,7 @@ private AudioClip GetAudioClip(string assetName)
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AudioClip audioClip = null;
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if (!_audioClipSources.TryGetValue(assetName, out audioClip))
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{
274-
audioClip = _resourceManager.LoadAssetSync<AudioClip>(assetName);
274+
audioClip = _resourceManager.Asset.LoadAsset<AudioClip>(assetName);
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_audioClipSources.Add(assetName, audioClip);
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}
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return audioClip;

GameFramework/Runtime/DataTable/DataTableManager.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -44,7 +44,7 @@ public void LoadDataTable(string dataTablePath,Action<bool,string, IDataTable> c
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return;
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}
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//DataTable解析
47-
_resource.LoadAsset<TextAsset>(dataTablePath,(data) =>
47+
_resource.Asset.LoadAsset<TextAsset>(dataTablePath,(data) =>
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{
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bool result = false;
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IDataTable iDataTable = null;
@@ -66,7 +66,7 @@ public void LoadDataTable(string dataTablePath,Action<bool,string, IDataTable> c
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//加载DataTable的回调
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callback?.Invoke(result, dataTablePath, iDataTable);
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//去掉文本的引用计数
69-
_resource.UnloadAsset(dataTablePath);
69+
_resource.Asset.UnloadAsset(dataTablePath);
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});
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