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<h1 class="file-heading">File: src/pixi/textures/BaseTexture.js</h1>
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<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.BaseTextureCache = {};
PIXI.texturesToUpdate = [];
PIXI.texturesToDestroy = [];
PIXI.BaseTextureCacheIdGenerator = 0;
/**
* A texture stores the information that represents an image. All textures have a base texture
*
* @class BaseTexture
* @uses EventTarget
* @constructor
* @param source {String} the source object (image or canvas)
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
*/
PIXI.BaseTexture = function(source, scaleMode)
{
PIXI.EventTarget.call( this );
/**
* [read-only] The width of the base texture set when the image has loaded
*
* @property width
* @type Number
* @readOnly
*/
this.width = 100;
/**
* [read-only] The height of the base texture set when the image has loaded
*
* @property height
* @type Number
* @readOnly
*/
this.height = 100;
/**
* The scale mode to apply when scaling this texture
* @property scaleMode
* @type PIXI.scaleModes
* @default PIXI.scaleModes.LINEAR
*/
this.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
/**
* [read-only] Describes if the base texture has loaded or not
*
* @property hasLoaded
* @type Boolean
* @readOnly
*/
this.hasLoaded = false;
/**
* The source that is loaded to create the texture
*
* @property source
* @type Image
*/
this.source = source;
//TODO will be used for futer pixi 1.5...
this.id = PIXI.BaseTextureCacheIdGenerator++;
/**
* Controls if RGB channels should be premultiplied by Alpha (WebGL only)
*
* @property
* @type Boolean
* @default TRUE
*/
this.premultipliedAlpha = true;
// used for webGL
this._glTextures = [];
// used for webGL teture updateing...
this._dirty = [];
if(!source)return;
if((this.source.complete || this.source.getContext) && this.source.width && this.source.height)
{
this.hasLoaded = true;
this.width = this.source.width;
this.height = this.source.height;
PIXI.texturesToUpdate.push(this);
}
else
{
var scope = this;
this.source.onload = function() {
scope.hasLoaded = true;
scope.width = scope.source.width;
scope.height = scope.source.height;
for (var i = 0; i < scope._glTextures.length; i++)
{
scope._dirty[i] = true;
}
// add it to somewhere...
scope.dispatchEvent( { type: 'loaded', content: scope } );
};
this.source.onerror = function() {
scope.dispatchEvent( { type: 'error', content: scope } );
};
}
this.imageUrl = null;
this._powerOf2 = false;
};
PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
/**
* Destroys this base texture
*
* @method destroy
*/
PIXI.BaseTexture.prototype.destroy = function()
{
if(this.imageUrl)
{
delete PIXI.BaseTextureCache[this.imageUrl];
delete PIXI.TextureCache[this.imageUrl];
this.imageUrl = null;
this.source.src = null;
}
else if (this.source && this.source._pixiId)
{
delete PIXI.BaseTextureCache[this.source._pixiId];
}
this.source = null;
PIXI.texturesToDestroy.push(this);
};
/**
* Changes the source image of the texture
*
* @method updateSourceImage
* @param newSrc {String} the path of the image
*/
PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
{
this.hasLoaded = false;
this.source.src = null;
this.source.src = newSrc;
};
/**
* Helper function that returns a base texture based on an image url
* If the image is not in the base texture cache it will be created and loaded
*
* @static
* @method fromImage
* @param imageUrl {String} The image url of the texture
* @param crossorigin {Boolean}
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
* @return BaseTexture
*/
PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
{
var baseTexture = PIXI.BaseTextureCache[imageUrl];
if(crossorigin === undefined && imageUrl.indexOf('data:') === -1) crossorigin = true;
if(!baseTexture)
{
// new Image() breaks tex loading in some versions of Chrome.
// See https://code.google.com/p/chromium/issues/detail?id=238071
var image = new Image();//document.createElement('img');
if (crossorigin)
{
image.crossOrigin = '';
}
image.src = imageUrl;
baseTexture = new PIXI.BaseTexture(image, scaleMode);
baseTexture.imageUrl = imageUrl;
PIXI.BaseTextureCache[imageUrl] = baseTexture;
}
return baseTexture;
};
/**
* Helper function that returns a base texture based on a canvas element
* If the image is not in the base texture cache it will be created and loaded
*
* @static
* @method fromCanvas
* @param canvas {Canvas} The canvas element source of the texture
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
* @return BaseTexture
*/
PIXI.BaseTexture.fromCanvas = function(canvas, scaleMode)
{
if(!canvas._pixiId)
{
canvas._pixiId = 'canvas_' + PIXI.TextureCacheIdGenerator++;
}
var baseTexture = PIXI.BaseTextureCache[canvas._pixiId];
if(!baseTexture)
{
baseTexture = new PIXI.BaseTexture(canvas, scaleMode);
PIXI.BaseTextureCache[canvas._pixiId] = baseTexture;
}
return baseTexture;
};
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