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lines changed Original file line number Diff line number Diff line change 62
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<Compile Include =" Assets\Game\Scripts\Resource\EditorResourceHelper.cs" />
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<Compile Include =" Assets\Game\Scripts\State\CheckResourceState.cs" />
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<Compile Include =" Assets\Game\Scripts\State\LaunchGameState.cs" />
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+ <Compile Include =" Assets\Game\Scripts\State\LoadHotfixState.cs" />
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<Compile Include =" Assets\Game\Scripts\State\LoadResourceState.cs" />
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<Compile Include =" Assets\Game\Scripts\State\PreloadState.cs" />
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<Compile Include =" Assets\GameFramework\Base\GameFrameworkMode.cs" />
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<Compile Include =" Assets\GameFramework\Utility\Encipherer.cs" />
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<Compile Include =" Assets\GameFramework\Utility\IdGenerater.cs" />
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<Compile Include =" Assets\GameFramework\Utility\UnityEventUtility.cs" />
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+ <Compile Include =" Assets\GameFramework\WebRequest\IWebDownloadHelper.cs" />
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+ <Compile Include =" Assets\GameFramework\WebRequest\IWebRequestHelper.cs" />
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+ <Compile Include =" Assets\GameFramework\WebRequest\WebDownloadMonoHelper.cs" />
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+ <Compile Include =" Assets\GameFramework\WebRequest\WebRequestEventArgs.cs" />
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+ <Compile Include =" Assets\GameFramework\WebRequest\WebRequestManager.cs" />
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+ <Compile Include =" Assets\GameFramework\WebRequest\WebRquestMonoHelper.cs" />
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<Compile Include =" Assets\ThirdParty\ILRuntime\CLR\Method\CLRMethod.cs" />
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<Compile Include =" Assets\ThirdParty\ILRuntime\CLR\Method\ExceptionHandler.cs" />
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<Compile Include =" Assets\ThirdParty\ILRuntime\CLR\Method\ILMethod.cs" />
Original file line number Diff line number Diff line change @@ -22,6 +22,7 @@ public class GameMode : MonoBehaviour
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public static ResourceManager Resource ;
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public static UIManager UI ;
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public static WebRequestManager WebRequest ;
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+ public static HotFixManager HotFix ;
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/// <summary>
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/// 当前程序集
@@ -63,10 +64,11 @@ IEnumerator Start()
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Resource = GameFrameworkMode . GetModule < ResourceManager > ( ) ;
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UI = GameFrameworkMode . GetModule < UIManager > ( ) ;
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WebRequest = GameFrameworkMode . GetModule < WebRequestManager > ( ) ;
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- #endregion
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+ HotFix = GameFrameworkMode . GetModule < HotFixManager > ( ) ;
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+ #endregion
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- #region resource
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- Resource . ResUpdateType = ResUpdateType ;
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+ #region resource
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+ Resource . ResUpdateType = ResUpdateType ;
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Resource . ResUpdatePath = ResUpdatePath ;
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Resource . LocalPathType = LocalPathType ;
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Original file line number Diff line number Diff line change
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+ //-----------------------------------------------------------------------
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+ // <copyright>
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+ // Copyright (c) 2018 Zhang Yang. All rights reserved.
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+ // </copyright>
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+ // <describe> #加载热更新状态# </describe>
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+ // <email> [email protected] </email>
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+ // <time> #2018年7月15日 16点47分# </time>
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+ //-----------------------------------------------------------------------
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+
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+ using System . Collections ;
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+ using System . Collections . Generic ;
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+ using UnityEngine ;
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+
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+ namespace GameFramework . Taurus
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+ {
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+ [ GameState ]
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+ public class LoadHotfixState : GameState
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+ {
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+ //热更新的资源
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+ private string _dllPath = "Assets/Game/HotFix/HotFix.dll.bytes" ;
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+ private string _pdbPath = "Assets/Game/HotFix/HotFix.pdb.bytes" ;
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+
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+ #region 重写函数
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+ public override void OnEnter ( params object [ ] parameters )
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+ {
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+ base . OnEnter ( parameters ) ;
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+ //加载热更新
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+ LoadHotFix ( ) ;
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+ }
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+
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+ public override void OnExit ( )
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+ {
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+ base . OnExit ( ) ;
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+ }
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+
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+ public override void OnFixedUpdate ( )
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+ {
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+ base . OnFixedUpdate ( ) ;
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+ }
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+
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+ public override void OnInit ( )
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+ {
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+ base . OnInit ( ) ;
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+ }
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+
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+ public override void OnUpdate ( )
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+ {
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+ base . OnUpdate ( ) ;
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+ }
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+ #endregion
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+
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+ #region 内部函数
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+
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+ private void LoadHotFix ( )
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+ {
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+ byte [ ] dllDatas = GameMode . Resource . LoadAsset < TextAsset > ( _dllPath ) . bytes ;
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+ byte [ ] pdbDatas = null ;
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+ #if UNITY_EDITOR
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+ pdbDatas = GameMode . Resource . LoadAsset < TextAsset > ( _pdbPath ) . bytes ;
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+ GameMode . HotFix . Appdomain . DebugService . StartDebugService ( 56000 ) ;
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+ #endif
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+ GameMode . HotFix . LoadHotfixAssembly ( dllDatas , pdbDatas ) ;
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+ }
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+
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+ #endregion
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+
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+ }
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+ }
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