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Assets/Game/Scripts/State
HotFix/HotFix/GameFramework/Base Expand file tree Collapse file tree 3 files changed +3
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lines changed Original file line number Diff line number Diff line change @@ -56,7 +56,7 @@ private void LoadHotFix()
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byte [ ] dllDatas = GameMode . Resource . LoadAsset < TextAsset > ( _dllPath ) . bytes ;
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byte [ ] pdbDatas = null ;
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#if UNITY_EDITOR
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- pdbDatas = GameMode . Resource . LoadAsset < TextAsset > ( _pdbPath ) . bytes ;
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+ pdbDatas = GameMode . Resource . LoadAsset < TextAsset > ( _pdbPath ) ? . bytes ;
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GameMode . HotFix . Appdomain . DebugService . StartDebugService ( 56000 ) ;
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#endif
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GameMode . HotFix . LoadHotfixAssembly ( dllDatas , pdbDatas ) ;
Original file line number Diff line number Diff line change @@ -29,7 +29,6 @@ public override void OnEnter(params object[] parameters)
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GameMode . Resource . SetResourceHelper ( new BundleResourceHelper ( ) ) ;
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//加载ab包的mainfest文件
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GameMode . Resource . SetMainfestAssetBundle ( versionInfo . ManifestAssetBundle , versionInfo . IsEncrypt ) ;
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-
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}
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public override void OnExit ( )
Original file line number Diff line number Diff line change @@ -10,6 +10,8 @@ public class HotFixMode
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public HotFixMode ( )
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{
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+ UnityEngine . Debug . Log ( "-----HotFix.Taurus.HotFixMode Hello!!!-----" ) ;
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+
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#region 获取热更新组件
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State = GameFrameworkMode . GetModule < GameStateManager > ( ) ;
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Event = GameFrameworkMode . GetModule < EventManager > ( ) ;
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