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Copy file name to clipboardExpand all lines: README.md
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@@ -242,54 +242,54 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin
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*[Armadillo](http://arma.sourceforge.net/) - A high quality C++ linear algebra library, aiming towards a good balance between speed and ease of use. The syntax (API) is deliberately similar to Matlab. [MPL2]
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*[blaze](https://code.google.com/p/blaze-lib/) - high-performance C++ math library for dense and sparse arithmetic. [BSD]
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*[ceres-solver](http://ceres-solver.org/) - C++ library for modeling and solving large complicated nonlinear least squares problems from google. [BSD]
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*[CGal](http://www.cgal.org/) - Collection of efficient and reliable geometric algorithms.
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*[CGal](http://www.cgal.org/) - Collection of efficient and reliable geometric algorithms.[LGPL&GPL]
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*[cml](http://cmldev.net/) - free C++ math library for games and graphics. [Boost]
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*[Eigen](http://eigen.tuxfamily.org/) - A high-level C++ library of template headers for linear algebra, matrix and vector operations, numerical solvers and related algorithms. [MPL2]
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## Multimedia
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*[GStreamer](http://gstreamer.freedesktop.org/) - A library for constructing graphs of media-handling components.
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*[libVLC](https://wiki.videolan.org/LibVLC) - libVLC (VLC SDK) media framework.
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*[GStreamer](http://gstreamer.freedesktop.org/) - A library for constructing graphs of media-handling components.[LGPL]
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*[libVLC](https://wiki.videolan.org/LibVLC) - libVLC (VLC SDK) media framework.[GPL]
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*[QtAv](https://github.com/wang-bin/QtAV) - A multimedia playback framework based on Qt and FFmpeg to write a player easily. [LGPL][website](http://wang-bin.github.io/QtAV/)
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*[SFML](http://www.sfml-dev.org/) - Simple and Fast Multimedia Library.
*[Muduo](https://github.com/chenshuo/muduo) - A C++ non-blocking network library for multi-threaded server in Linux.
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*[net_skeleton](https://github.com/cesanta/net_skeleton) - TCP client/server library for C/C++.
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*[nope.c](https://github.com/riolet/nope.c) - A C language-based ultra-light software platform for scalable server-side and networking applications. Think node.js for C programmers.
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*[Onion](https://github.com/davidmoreno/onion) - HTTP server library in C designed to be lightweight and easy to use.
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*[POCO](http://pocoproject.org/) - C++ class libraries and frameworks for building network- and internet-based applications that run on desktop, server, mobile and embedded systems.
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*[Tufão](https://github.com/vinipsmaker/tufao) - An asynchronous web framework for C++ built on top of Qt.
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*[WebSocket++](https://github.com/zaphoyd/websocketpp) - C++/Boost Asio based websocket client/server library.
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*[ZeroMQ](http://zeromq.org/) - High-speed, modular asynchronous communication library.
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*[ACE](http://www.cs.wustl.edu/~schmidt/ACE.html) - An OO Network Programming Toolkit in C++.[?MIT?]
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*[Boost.Asio](http://think-async.com/) - A cross-platform C++ library for network and low-level I/O programming.[Boost]
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*[Casablanca](http://casablanca.codeplex.com/) - C++ REST SDK.[Apache2]
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*[cpp-netlib](http://cpp-netlib.org/) - A collection of open-source libraries for high level network programming.[Boost]
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*[Dyad.c](https://github.com/rxi/dyad) - Asynchronous networking for C.[MIT]
*[Muduo](https://github.com/chenshuo/muduo) - A C++ non-blocking network library for multi-threaded server in Linux.[BSD]
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*[net_skeleton](https://github.com/cesanta/net_skeleton) - TCP client/server library for C/C++.[GPLv2]
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*[nope.c](https://github.com/riolet/nope.c) - A C language-based ultra-light software platform for scalable server-side and networking applications. Think node.js for C programmers.[GPLv2]
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*[Onion](https://github.com/davidmoreno/onion) - HTTP server library in C designed to be lightweight and easy to use.[Apache2/GPLv2]
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*[POCO](http://pocoproject.org/) - C++ class libraries and frameworks for building network- and internet-based applications that run on desktop, server, mobile and embedded systems.[Boost]
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*[Tufão](https://github.com/vinipsmaker/tufao) - An asynchronous web framework for C++ built on top of Qt.[LGPLv2]
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*[WebSocket++](https://github.com/zaphoyd/websocketpp) - C++/Boost Asio based websocket client/server library.[BSD]
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*[ZeroMQ](http://zeromq.org/) - High-speed, modular asynchronous communication library.[LGPL]
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## Physics
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*Dynamics simulation engines*
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*[Box2D](https://code.google.com/p/box2d/) - A 2D physics engine for games.
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*[Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. [website](http://bulletphysics.org)
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*[Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. [website](https://chipmunk-physics.net/)
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*[LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games.
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*[ODE](http://www.ode.org/) - Open Dynamics Engine - An open source, high performance library for simulating rigid body dynamics.
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*[ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D.
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*[Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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*[Box2D](https://code.google.com/p/box2d/) - A 2D physics engine for games.[BSD-like]
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*[Bullet](https://github.com/bulletphysics/bullet3) - A 3D physics engine for games. [zlib][website](http://bulletphysics.org)
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*[Chipmunk](https://github.com/slembcke/Chipmunk2D) - A fast and lightweight 2D game physics library. [MIT][website](https://chipmunk-physics.net/)
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*[LiquidFun](https://github.com/google/liquidfun) - A 2D physics engine for games.[BSD-like]
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*[ODE](http://www.ode.org/) - Open Dynamics Engine - An open source, high performance library for simulating rigid body dynamics.[BSD&LGPL]
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*[ofxBox2d](https://github.com/vanderlin/ofxBox2d) - openFrameworks wrapper for Box2D.[BSD-like]
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*[Simbody](https://github.com/simbody/simbody) - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.[Apache2]
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## Scripting
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*[ChaiScript](https://github.com/ChaiScript/ChaiScript/) - An easy to use embedded scripting language for C++. [website](http://chaiscript.com/)
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*[Lua](http://www.lua.org/) - A minimal and fast scripting engine for configuration files and basic application scripting.
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*[luacxx](https://github.com/dafrito/luacxx) - C++11 API for creating Lua bindings.
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*[SWIG](http://www.swig.org/) - a wrapper/interface Generator that let you link your c++ code to Javascript, Perl, PHP, Python, Tcl and Ruby.
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*[V7](https://github.com/cesanta/v7) - An embedded JavaScript engine.
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*[V8](http://code.google.com/p/v8/) - A fast JavaScript engine by Google that can be embedded into any C++ application.
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*[ChaiScript](https://github.com/ChaiScript/ChaiScript/) - An easy to use embedded scripting language for C++. [BSD][website](http://chaiscript.com/)
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*[Lua](http://www.lua.org/) - A minimal and fast scripting engine for configuration files and basic application scripting.[MIT]
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*[luacxx](https://github.com/dafrito/luacxx) - C++11 API for creating Lua bindings.[MIT]
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*[SWIG](http://www.swig.org/) - a wrapper/interface Generator that let you link your c++ code to Javascript, Perl, PHP, Python, Tcl and Ruby.[GPL/Output not licensed]
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*[V7](https://github.com/cesanta/v7) - An embedded JavaScript engine.[GPLv2]
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*[V8](http://code.google.com/p/v8/) - A fast JavaScript engine by Google that can be embedded into any C++ application.[BSD]
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## Serialization
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@@ -304,11 +304,11 @@ A curated list of awesome C/C++ frameworks, libraries, resources, and shiny thin
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