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Compress huge .wav files to .ogg: 10x smaller! 100mb~ -> 10mb
I updated the audio resource calls of .py scripts tranlsating .wav to .ogg names. Now we only need removing the .wav huge files from git history to let more easily clone the repo for poor internet conections. Maybe using BFG would be okay.
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2.71 MB
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basics/assets/sound/bounce.ogg

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basics/assets/sound/bounce.wav

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basics/audio.py

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@@ -24,7 +24,7 @@ class AudioLayer(Layer):
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def __init__(self):
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super(AudioLayer, self).__init__()
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# Now, in the layer we create an Audio object from the class we described above
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song = Audio("assets/sound/LatinIndustries.wav")
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song = Audio("assets/sound/LatinIndustries.ogg")
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# And lastly we make the song play when the layer is initialized
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song.play(-1) # Setting the parameter to -1 makes the song play indefinitely
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basics/review.py

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@@ -48,14 +48,14 @@ def __init__(self, x=320, y=240, is_trippy=False):
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# Now I create an audio object and store it within self, based on whether or not it's trippy
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if self.is_trippy:
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# When it is trippy, I have a slowed down and distorted version of the song I made in Audacity
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self.bg_music = Audio("assets/sound/LatinIndustriesSlow.wav")
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self.bg_music = Audio("assets/sound/LatinIndustriesSlow.ogg")
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# I also start running a couple effects that make it seem very trippy
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# It's important to note that you can do math on Cocos2D effects and actions
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self.do((Waves(duration=4) * 100) + Liquid(duration=15))
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# In this case I added two actions together and multiplied the waves by 100 for run
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else:
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# If it's not trippy then I just make it the same boring old song we've been using before
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self.bg_music = Audio("assets/sound/LatinIndustries.wav")
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self.bg_music = Audio("assets/sound/LatinIndustries.ogg")
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# We lower the volume of the background music and have it play the whole time
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self.bg_music.set_volume(.2)
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intermediate/menu.py

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@@ -42,7 +42,7 @@ def __init__(self):
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]
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# Now let's set the song we want them to hear (good god I love me some Latin Industries)
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self.song = Audio("assets/sound/LatinIndustries.wav")
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self.song = Audio("assets/sound/LatinIndustries.ogg")
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# Then we simply create the menu using the create_menu method and passing in our MenuItem list
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self.create_menu(menu_items)

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