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Copy file name to clipboardExpand all lines: README.md
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@@ -121,6 +121,7 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr
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*[Consolation](https://github.com/mminer/consolation) - In-game debug console that displays output from `Debug.Log`.
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*[CSharpatron (Paid)](https://www.assetstore.unity3d.com/en/#!/content/20232) - Automatically convert scripts from UnityScript to C# without breaking existing game objects.
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*[GitHub for Unity](https://unity.github.com/) - The new GitHub for Unity extension brings the GitHub workflow and more to Unity, providing support for large files with Git LFS and file locking.
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*[SnazzyGrid (Paid)](https://www.assetstore.unity3d.com/en/#!/content/19245) - Makes it easy to manage positions of assets in the scene with easy to use snapping tools and many more features to improve the scene creation workflow.
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*[UniMerge (Paid)](https://www.assetstore.unity3d.com/en/#!/content/9733) - Editor extension for merging scenes and prefabs, also integrates with VCS.
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*[UniRx](https://github.com/neuecc/UniRx) - UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. Rx cures the "asynchronous blues" without async/await.
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