-
Notifications
You must be signed in to change notification settings - Fork 2k
/
Copy pathBenchmark.html
355 lines (295 loc) · 9.06 KB
/
Benchmark.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>EaselJS Example: Benchmark</title>
<link href="../../_assets/css/shared.css" rel="stylesheet" type="text/css"/>
<link href="../../_assets/css/examples.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="../../_assets/js/examples.js"></script>
<!-- support libs -->
<!--<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script>-->
<script type="text/javascript" src="../../_assets/libs/dat.gui.min.js"></script>
<script type="text/javascript" src="../../_assets/libs/stats.min.js"></script>
<script type="text/javascript" src="../../_assets/libs/preloadjs-NEXT.min.js"></script>
<!-- easeljs libs -->
<script type="text/javascript" src="../../lib/easeljs-NEXT.js"></script>
<style>
#content {
position: relative;
}
#content canvas {
position: absolute;
background-color: #000000;
color: #ffffff;
width: 960px;
height: 400px;
top: 0; left: 0;
text-align: center;
}
.dg.main {
position: relative;
padding-bottom: 20px;
}
.cr.number.has-slider .property-name {
width: 25%;
}
.cr.number.has-slider .c {
width: 75%;
}
.number input, .string input {
text-align: right;
}
</style>
<script id="editable">
var canvas, stage, stats, container;
var isReady = false;
var manifest = [];
var queue = null;
var MIN_STEP = 5;
var CANVAS_WIDTH = 960;
var CANVAS_HEIGHT = 400;
var MaxPerTick = 100;
var MaxEver = 50000;
var guiProps = null;
var guiPropsRef = function() {
this.objects = MaxPerTick;
this.triangles = "";
this.texture = "Sprite Sheet";
this.directDraw = true;
this.allowWebGL = true;
this.more = handleRelease; // add event listener for down
this.less = handleRelease; // add event listener for down
this.reset = reset;
};
var adjustFolder, propsFolder;
var propParticle;
var cjsSprites = null;
var adding = 0;
var objects = [];
var bounds = {};
function ready() {
examples.showDistractor("content");
outDOM = document.getElementById("output");
canvas = document.getElementById("loading");
// stats reporter
stats = new Stats();
outDOM.appendChild(stats.domElement);
stats.domElement.style.position = "absolute";
stats.domElement.style.top = "0px";
// controls setup
guiProps = new guiPropsRef();
var gui = new dat.GUI({ autoPlace: true });
outDOM.appendChild(gui.domElement);
var temp;
gui.add(guiProps, "objects", 0, MaxEver).step(5).listen();
temp = gui.add(guiProps, "triangles").listen().domElement.children[0];
temp.disabled = true;
adjustFolder = gui.addFolder('Sprites (click and hold)');
temp = adjustFolder.add(guiProps, "more").domElement.parentNode.parentNode;
temp.addEventListener("mousedown", startAdd);
temp.addEventListener("touchstart", startAdd);
temp = adjustFolder.add(guiProps, "less").domElement.parentNode.parentNode;
temp.addEventListener("mousedown", startRemove);
temp.addEventListener("touchstart", startRemove);
propsFolder = gui.addFolder('Properties');
propsFolder.open();
propsFolder.add(guiProps, "texture", ["Individual", "Sprite Sheet"]).onChange(toggleEffect);
propsFolder.add(guiProps, "allowWebGL").onChange(toggleEffect);
propsFolder.add(guiProps, "directDraw").onChange(toggleEffect);
gui.add(guiProps, "reset");
// image assets, load separately and build into a single sheet for toggling
manifest = [
{id: "robot0", src: "robojs.png"},
{id: "robot1", src: "robojs1.png"},
{id: "robot2", src: "robojs2.png"},
{id: "robot3", src: "robojs3.png"},
{id: "robot4", src: "robojs4.png"},
{id: "robot5", src: "robojs5.png"},
{id: "robot6", src: "robojs6.png"},
{id: "robot7", src: "robojs7.png"},
{id: "robot8", src: "robojs8.png"},
{id: "robot9", src: "robojs9.png"},
{id: "robot10", src: "robojs10.png"}
];
// begin actual load
queue = new createjs.LoadQueue(true, "../../_assets/art/robojs/");
queue.on("complete", handleLoad, this);
queue.loadManifest(manifest, true);
}
function handleLoad() {
var bmp, i, l, id, src;
isReady = true;
// create individual entries
cjsSprites = new createjs.SpriteSheetBuilder();
for(i=0, l=manifest.length; i<l; i++) {
id = manifest[i].id;
src = manifest[i].src;
bmp = new createjs.Bitmap(queue.getResult(id));
cjsSprites.addFrame(bmp);
cjsSprites.addAnimation(id, i);
}
bounds = bmp.getBounds();
// build into shared sheet
cjsSprites.build();
// start up display (designed to be able to restart easily)
init();
// begin ticks and UI response fall-backs
window.addEventListener("blur", handleRelease);
document.addEventListener("mouseup", handleRelease);
document.addEventListener("touchend", handleRelease);
requestAnimationFrame(tick);
examples.hideDistractor();
}
// because of the significance of some variables that might change, restart anew when major properties change
function init() {
if(!isReady) { return; }
// cleanup
if(canvas) {
canvas.parentNode.removeChild(canvas);
}
if(stage && stage.releaseTexture) {
// As we're removing the old canvas, we have to clean up, this allows us to use the images on a new canvas.
// Each canvas has a new WebGL context (by necessity) and images can't be shared between contexts.
stage.releaseTexture(stage);
}
// make new stages and canvases
canvas = document.createElement("canvas");
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT;
if(guiProps.allowWebGL) {
//debugger;
// we know we wont be unloading textures, so turn off the cleanup routine to get maximum speed
stage = new createjs.StageGL(canvas, {autoPurge: -1, directDraw: guiProps.directDraw});
stage.setClearColor(0x000000);
} else {
stage = new createjs.Stage(canvas);
}
container = new createjs.Container();
stage.addChild(container);
// insert to DOM
outDOM.insertBefore(canvas, document.getElementById("stats"));
}
function addObject() {
var item;
var target = ((objects.length/100) % manifest.length)|0;
var id = manifest[target].id;
if(guiProps.texture == "Individual") {
item = new createjs.Bitmap(queue.getResult(id));
} else {
item = new createjs.Sprite(cjsSprites.spriteSheet, id);
item.stop();
}
item.x = CANVAS_WIDTH/2;
item.regX = bounds.width/2;
item.regY = bounds.height;
item.scale = 0.5 + Math.random()*0.5;
item.rotation = (Math.random()-0.5) * 57.2958; // radians to degrees
// shared behaviour
container.addChild(item);
// custom code for demo
item.vX = (Math.random() * 20) - 10;
item.vY = (Math.random() * 10) - 5;
objects.push(item);
}
function removeObject() {
// shared behaviour
container.removeChild(objects.shift());
}
function toggleEffect() {
// by resetting the object array to [] we let the GC clean up the old entries and the system then "add" content till we meet the old count
objects = [];
init();
}
function togglePlatform() {
propParticle && propsFolder.remove(propParticle);
propParticle = undefined;
toggleEffect();
}
function reset() {
guiProps.particleRender = false;
guiProps.objects = MaxPerTick;
toggleEffect();
}
function startRemove(e) {
adding = -MIN_STEP;
}
function startAdd(e) {
adding = MIN_STEP;
}
function handleRelease(e) {
adding = 0;
}
function tick() {
if(!stage) {
requestAnimationFrame(tick);
return;
}
if(adding) {
adding *= 1.1;
if(adding > MaxPerTick) { adding = MaxPerTick; }
if(adding < -MaxPerTick) { adding = -MaxPerTick; }
guiProps.objects = (guiProps.objects + adding)|0;
if(guiProps.objects < 0) { guiProps.objects = 0; }
if(guiProps.objects > MaxEver) { guiProps.objects = MaxEver; }
}
var modify = 0;
while(objects.length < guiProps.objects && modify < (2.5*MaxPerTick)) {
modify++;
addObject();
}
while(objects.length > guiProps.objects && modify < (7.5*MaxPerTick)) {
modify++;
removeObject();
}
var gravity = 0.5;
var size = bounds.width/2;
var maxX = CANVAS_WIDTH - size;
var maxY = CANVAS_HEIGHT;
var minX = size;
var minY = 0;
stats.begin();
for(var i=0, l=objects.length; i<l; i++) {
var item = objects[i];
var xPos = item.x += item.vX;
var yPos = item.y += item.vY;
if(xPos > maxX || xPos < minX) {
// flip with tiny accel to stop border looping
item.vX *= -1.0001;
}
if(yPos > maxY) {
// bounce but sometimes reinvigorate
item.vY *= -0.85;
item.y = maxY;
if(Math.random() < 0.45) {
item.vY -= (Math.random()*3)+3;
}
} else if(yPos < minY && item.vY < 0) {
// dampen out of bounds
item.vY *= 0.50;
}
item.vY += gravity;
}
stage.update();
stats.end();
guiProps.triangles = objects.length*2;
if(modify) {
stats.domElement.style.visibility = "hidden";
} else {
stats.domElement.style.visibility = "visible";
}
requestAnimationFrame(tick);
}
</script>
</head>
<body onload="ready();">
<header class="EaselJS">
<h1>Benchmark</h1>
<p>
Benchmarking page for <code>StageGL</code>. Give the Garbage Collector time to stabilize after switching properties.
</p>
</header>
<div id="content" class="content">
<div id="output"></div>
</div>
</body>
</html>