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This would obviously be better if implemented into the game itself, but assuming Tarn and Putnam never get around to it, having keyboard controls for the handful of menus where it's entirely missing post 0.5x (re-)added via DFHack would be a pretty big deal for accessibility.
Right now, it really only seems to be the main menu, pause menu, and screens related directly to the two that strictly require mouse input (there's probably a few related to Adventure Mode as well, but I've not looked at that yet), so hopefully this shouldn't be too difficult to implement? I don't have time to do it right now (end of the semester is rapidly approaching and I have a lot of work to do!) but when I do have said time, I'll take a proper look-over of all of the menus currently in the game to see where keyboard support is missing and post that in this thread or something, so that there's an actual list of menus to 'fix'.
The text was updated successfully, but these errors were encountered:
we can't easily provide keyboard support for things that currently can only be done by mouse. the game doesn't support adding keybinds to features that do not have them, which means we'd be forced to do synthetic mouse clicks, which has proven to be difficult to get to work reliably
i'm not saying this is impossible, but it's absolutely not easy and not likely to happen soon, especially as any solution we came up with would likely be fragile
Yeah that's what I expected honestly, and synthetic clicks are what I wanted to avoid by asking for this feature -.- I'll probably end up writing some scripts that make use of them anyways since there's not really an option for a better way of handing things unless the devs implement it themselves...
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This would obviously be better if implemented into the game itself, but assuming Tarn and Putnam never get around to it, having keyboard controls for the handful of menus where it's entirely missing post 0.5x (re-)added via DFHack would be a pretty big deal for accessibility.
Right now, it really only seems to be the main menu, pause menu, and screens related directly to the two that strictly require mouse input (there's probably a few related to Adventure Mode as well, but I've not looked at that yet), so hopefully this shouldn't be too difficult to implement? I don't have time to do it right now (end of the semester is rapidly approaching and I have a lot of work to do!) but when I do have said time, I'll take a proper look-over of all of the menus currently in the game to see where keyboard support is missing and post that in this thread or something, so that there's an actual list of menus to 'fix'.
The text was updated successfully, but these errors were encountered: