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docs/assembler/inline/even-and-align-directives.md

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---
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title: "EVEN and ALIGN Directives"
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ms.date: "08/30/2018"
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f1_keywords: ["align", "EVEN"]
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helpviewer_keywords: ["EVEN directive", "directives, MASM", "MASM (Microsoft Macro Assembler), directives", "NOP (no operation instruction)", "ALIGN directive"]
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ms.assetid: 7357ab2d-4a5c-43ca-accb-a5f21cdfcde5
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---

docs/assembler/inline/type-and-variable-sizes-in-inline-assembly.md

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title: "Type and Variable Sizes in Inline Assembly"
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ms.date: "08/30/2018"
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ms.topic: "reference"
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f1_keywords: ["length", "Type"]
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helpviewer_keywords: ["variables, length", "size, getting in inline assembly", "size", "LENGTH operator", "TYPE operator", "SIZE operator", "inline assembly, operators", "variables, type", "variables, size"]
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ms.assetid: b62c2f2b-a7ad-4145-bae4-d890db86d348
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---

docs/assembler/masm/dword.md

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title: "DWORD"
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ms.date: "12/17/2019"
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f1_keywords: ["DWORD"]
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helpviewer_keywords: ["DWORD directive"]
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ms.assetid: 20efd7c6-1ee6-45a1-9feb-86ce7978142a
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---

docs/assembler/masm/else-masm.md

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title: "ELSE (MASM)"
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f1_keywords: ["else"]
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helpviewer_keywords: ["ELSE directive"]
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ms.assetid: c43af707-4567-4489-97ca-f14982d84e88
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---

docs/assembler/masm/extern-masm.md

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title: "EXTERN (MASM)"
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ms.date: "12/06/2019"
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f1_keywords: ["extern"]
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helpviewer_keywords: ["EXTERN directive"]
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ms.assetid: 667d703d-3aaf-4139-a586-29bc5dab1aff
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---

docs/assembler/masm/for-masm.md

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title: "FOR (MASM)"
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ms.date: "12/17/2019"
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f1_keywords: ["for"]
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helpviewer_keywords: ["FOR directive"]
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ms.assetid: 99872e61-f503-4d34-b305-59f8556ba6b7
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---

docs/assembler/masm/goto-masm.md

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title: "GOTO (MASM)"
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ms.date: "12/16/2019"
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f1_keywords: ["goto"]
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helpviewer_keywords: ["GOTO directive"]
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ms.assetid: 6a5f73e7-6784-4eae-ac52-4fc77a7f369f
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---

docs/assembler/masm/if-masm.md

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title: "IF (MASM)"
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f1_keywords: ["if"]
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helpviewer_keywords: ["IF directive"]
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ms.assetid: 82e43712-4f0c-4bf6-90ce-0663e81af707
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---

docs/assembler/masm/include-masm.md

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title: "INCLUDE (MASM)"
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ms.date: "12/17/2019"
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f1_keywords: ["include"]
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helpviewer_keywords: ["INCLUDE directive"]
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ms.assetid: 1c7964ee-715c-414e-a45e-74af93476eb4
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---

docs/assembler/masm/name-masm.md

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title: "NAME (MASM)"
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f1_keywords: ["name"]
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helpviewer_keywords: ["NAME directive"]
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ms.assetid: 7a7ab431-6ffe-4293-9b76-4a5e020c66da
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---

docs/assembler/masm/operator-and.md

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title: "operator AND"
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f1_keywords: ["And", "operator AND"]
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f1_keywords: ["operator AND"]
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helpviewer_keywords: ["operator AND", "AND operator"]
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ms.assetid: 6862d248-c169-4db8-a478-9d0ce4fdd1e3
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---

docs/assembler/masm/operator-length.md

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title: "operator LENGTH"
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ms.date: "12/17/2019"
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f1_keywords: ["operator LENGTH", "length"]
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f1_keywords: ["operator LENGTH"]
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helpviewer_keywords: ["LENGTH operator", "operator LENGTH"]
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ms.assetid: dee7ba98-8e91-4078-9435-a2c8506e37f2
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docs/assembler/masm/operator-or.md

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title: "operator OR"
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ms.date: "12/17/2019"
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f1_keywords: ["operator OR", "Or"]
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helpviewer_keywords: ["operator OR", "OR operator, bitwise"]
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ms.assetid: fab36ba6-8ee0-4778-beb9-21dce6d99db7
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---

docs/assembler/masm/operator-type.md

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title: "operator TYPE"
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f1_keywords: ["Type", "operator TYPE"]
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f1_keywords: ["operator TYPE"]
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helpviewer_keywords: ["operator TYPE", "TYPE operator"]
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ms.assetid: 5e714381-4a58-4323-88f8-512b01b2e155
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docs/assembler/masm/while-masm.md

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title: "WHILE (MASM)"
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f1_keywords: ["while"]
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helpviewer_keywords: ["WHILE directive"]
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ms.assetid: ff9d908e-7e7f-4983-9f6b-31ff51ef0fad
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---

docs/atl-mfc-shared/memory-management-with-cstringt.md

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title: "Memory Management with CStringT"
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ms.date: "11/04/2016"
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f1_keywords: ["CStringT", "ATL::CStringT", "ATL.CStringT"]
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helpviewer_keywords: ["CString objects, memory management", "memory [C++], usage", "IAtlStringMgr class, using", "strings [C++], custom memory management", "CFixedStringT class, description of", "strings [C++], memory management", "CStringT class, memory management"]
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docs/atl-mfc-shared/reference/ctime-class.md

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title: "CTime Class"
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ms.date: "10/18/2018"
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f1_keywords: ["CTime", "ATLTIME/ATL::CTime", "ATLTIME/ATL::CTime::CTime", "ATLTIME/ATL::CTime::Format", "ATLTIME/ATL::CTime::FormatGmt", "ATLTIME/ATL::CTime::GetAsDBTIMESTAMP", "ATLTIME/ATL::CTime::GetAsSystemTime", "ATLTIME/ATL::CTime::GetCurrentTime", "ATLTIME/ATL::CTime::GetDay", "ATLTIME/ATL::CTime::GetDayOfWeek", "ATLTIME/ATL::CTime::GetGmtTm", "ATLTIME/ATL::CTime::GetHour", "ATLTIME/ATL::CTime::GetLocalTm", "ATLTIME/ATL::CTime::GetMinute", "ATLTIME/ATL::CTime::GetMonth", "ATLTIME/ATL::CTime::GetSecond", "ATLTIME/ATL::CTime::GetTime", "ATLTIME/ATL::CTime::GetYear", "ATLTIME/ATL::CTime::Serialize64"]
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f1_keywords: ["ATLTIME/ATL::CTime", "ATLTIME/ATL::CTime::CTime", "ATLTIME/ATL::CTime::Format", "ATLTIME/ATL::CTime::FormatGmt", "ATLTIME/ATL::CTime::GetAsDBTIMESTAMP", "ATLTIME/ATL::CTime::GetAsSystemTime", "ATLTIME/ATL::CTime::GetCurrentTime", "ATLTIME/ATL::CTime::GetDay", "ATLTIME/ATL::CTime::GetDayOfWeek", "ATLTIME/ATL::CTime::GetGmtTm", "ATLTIME/ATL::CTime::GetHour", "ATLTIME/ATL::CTime::GetLocalTm", "ATLTIME/ATL::CTime::GetMinute", "ATLTIME/ATL::CTime::GetMonth", "ATLTIME/ATL::CTime::GetSecond", "ATLTIME/ATL::CTime::GetTime", "ATLTIME/ATL::CTime::GetYear", "ATLTIME/ATL::CTime::Serialize64"]
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helpviewer_keywords: ["CTime class", "shared classes, CTime"]
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---
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title: "Configuring Programs for Windows XP"
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ms.date: "05/16/2019"
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description: "How to install and use the C++ Windows XP toolsets in Visual Studio."
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ms.date: "03/16/2020"
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---
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# Configuring Programs for Windows XP
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Because Visual Studio supports multiple platform toolsets, you can target operating systems and runtime libraries that are not supported by the default toolset. For example, by switching the platform toolset, you can use the C++11, C++14, and C++17 language enhancements supported by the MSVC compiler in Visual Studio to create apps that target Windows XP and Windows Server 2003. You can also use older platform toolsets to maintain binary-compatible legacy code and still take advantage of the latest features of the Visual Studio IDE.
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Visual Studio supports multiple platform toolsets. That means it's possible to target operating systems and runtime libraries that aren't supported by the default toolset. For example, by switching the platform toolset, you can use the Visual Studio 2017 C++ compiler to create apps that target Windows XP and Windows Server 2003. You can also use older platform toolsets to maintain binary-compatible legacy code and still take advantage of the latest features of the Visual Studio IDE.
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Visual Studio 2019 and later does not include support for creating code for Windows XP by using the v142 toolset. Support for Windows XP development by using the v141 toolset that shipped in Visual Studio 2017 is available as an optional component in the Visual Studio Installer.
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::: moniker range="vs-2019"
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The v142 toolset supplied in Visual Studio 2019 doesn't include support for creating code for Windows XP. Support for Windows XP development by using the Visual Studio 2017 v141_xp toolset is available as an individual component option in the Visual Studio Installer.
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::: moniker-end
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## Install the Windows XP platform toolset
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To get the platform toolset and components to target Windows XP and Windows Server 2003 in Visual Studio 2017, run the Visual Studio Installer. When you initially install Visual Studio or when you choose **Modify** to modify an existing installation, make sure that the **Desktop development with C++** workload is selected. In the list of optional components for this workload, choose **Windows XP support for C++**, and then choose **Install** or **Modify**.
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::: moniker range="<=vs-2017"
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To get the Visual Studio 2017 platform toolset and components to target Windows XP and Windows Server 2003, run the Visual Studio Installer. When you initially install Visual Studio or when you modify an existing installation, make sure the **Desktop development with C++** workload is selected. In the list of optional components for this workload, choose **Windows XP support for C++**, and then choose **Install** or **Modify**.
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::: moniker-end
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::: moniker range="vs-2019"
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To get the v141_xp platform toolset and components to target Windows XP and Windows Server 2003, run the Visual Studio Installer. When you initially install Visual Studio, or when you modify an existing installation, make sure the **Desktop development with C++** workload is selected. In the **Individual components** tab, under **Compilers, build tools, and runtimes**, choose **C++ Windows XP Support for VS 2017 (v141) tools \[Deprecated]**, and then choose **Install** or **Modify**.
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::: moniker-end
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## Windows XP targeting experience
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The Windows XP platform toolset that's included in Visual Studio is a version of the Windows 7 SDK, but it uses the current C++ compiler. It also configures project properties to appropriate default values, for example, the specification of a compatible linker for down-level targeting. Only Windows desktop apps that are created by using a Windows XP platform toolset run on Windows XP and Windows Server 2003, but those apps can also run on more recent Windows operating systems.
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The Windows XP platform toolset that's included in Visual Studio is a version of the Windows 7 SDK, but it uses the Visual Studio 2017 C++ compiler. It also configures project properties to appropriate default values, for example, the specification of a compatible linker for down-level targeting. Only Windows desktop apps created by using a Windows XP platform toolset can run on Windows XP and Windows Server 2003. Those apps can also run on more recent Windows operating systems.
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#### To target Windows XP
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### To target Windows XP
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1. In **Solution Explorer**, open the shortcut menu for your project, and then choose **Properties**.
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1. In the **Property Pages** dialog box for the project, under **Configuration Properties** > **General**, set the **Platform Toolset** property to the desired Windows XP toolset. For example, choose **Visual Studio 2017 - Windows XP (v141_xp)** to create code for Windows XP and Windows Server 2003 by using the Microsoft C++ compiler in Visual Studio 2017.
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1. In the **Property Pages** dialog box for the project, select **Configuration Properties** > **General**. Set the **Platform Toolset** property to your preferred Windows XP toolset. For example, choose **Visual Studio 2017 - Windows XP (v141_xp)** to create code for Windows XP and Windows Server 2003 by using the Microsoft C++ compiler in Visual Studio 2017.
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### C++ runtime support
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Along with the Windows XP platform toolset, the C Runtime Library (CRT), C++ Standard Library, Active Template Library (ATL), Concurrency Runtime Library (ConCRT), Parallel Patterns Library (PPL), Microsoft Foundation Class Library (MFC), and C++ AMP (C++ Accelerated Massive Programming) library include runtime support for Windows XP and Windows Server 2003. For these operating systems, the minimum supported versions are Windows XP Service Pack 3 (SP3) for x86, Windows XP Service Pack 2 (SP2) for x64, and Windows Server 2003 Service Pack 2 (SP2) for both x86 and x64.
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Along with the Windows XP platform toolset, several libraries include runtime support for Windows XP and Windows Server 2003. These libraries are: the C Runtime Library (CRT), C++ Standard Library, Active Template Library (ATL), Concurrency Runtime Library (ConCRT), Parallel Patterns Library (PPL), Microsoft Foundation Class Library (MFC), and C++ AMP (C++ Accelerated Massive Programming) library. For these operating systems, the minimum supported versions are: Windows XP Service Pack 3 (SP3) for x86, Windows XP Service Pack 2 (SP2) for x64, and Windows Server 2003 Service Pack 2 (SP2) for both x86 and x64.
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These libraries are supported by the platform toolsets installed by Visual Studio, depending on the target:
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### Differences between the toolsets
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Due to differences in platform and library support, the development experience for apps that use a Windows XP platform toolset is not as complete as for apps that use the default Visual Studio platform toolset.
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Because of differences in platform and library support, the development experience for apps that use a Windows XP platform toolset isn't as complete as for apps that use the default Visual Studio platform toolset.
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- **C++ language features**
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Only C++ language features implemented in Visual Studio 2012 are supported in apps that use the v110\_xp platform toolset. Only C++ language features implemented in Visual Studio 2013 are supported in apps that use the v120\_xp platform toolset. Only C++ language features implemented in Visual Studio 2015 are supported in apps that use the v140\_xp platform toolset. Visual Studio uses the corresponding compiler when it builds using the older platform toolsets. Use the most recent Windows XP platform toolset to take advantage of additional C++ language features implemented in that version of the compiler.
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Only C++ language features implemented in Visual Studio 2012 are supported in apps that use the v110\_xp platform toolset. Only C++ language features implemented in Visual Studio 2013 are supported in apps that use the v120\_xp platform toolset. Only C++ language features implemented in Visual Studio 2015 are supported in apps that use the v140\_xp platform toolset. Only C++ language features implemented in Visual Studio 2017 are supported in apps that use the v141\_xp platform toolset. Visual Studio uses the corresponding compiler when it builds using the older platform toolsets. Use the most recent Windows XP platform toolset to take advantage of additional C++ language features implemented in that version of the compiler.
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- **Remote debugging**
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Remote Tools for Visual Studio doesn't support remote debugging on Windows XP or Windows Server 2003. To debug an app when it's running on Windows XP or Windows Server 2003, you can use a debugger from an older version of Visual Studio to debug it locally or remotely. This resembles the experience of debugging an app on Windows Vista, which is a runtime target of the platform toolset, but not a remote debugging target.
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Remote Tools for Visual Studio doesn't support remote debugging on Windows XP or Windows Server 2003. To debug an app locally or remotely on Windows XP or Windows Server 2003, use a debugger from an older version of Visual Studio. It's similar to debugging an app on Windows Vista, which is a runtime target of the platform toolset, but not a remote debugging target.
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- **Static analysis**
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The Windows XP platform toolsets don't support static analysis because the SAL annotations for the Windows 7 SDK and the runtime libraries are incompatible. When you want to perform static analysis on an app that supports Windows XP or Windows Server 2003, you can temporarily switch the solution to target the default platform toolset to perform the analysis, and then switch back to the Windows XP platform toolset to build the app.
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The Windows XP platform toolsets don't support static analysis because the SAL annotations for the Windows 7 SDK and the runtime libraries are incompatible. You can still perform static analysis on an app that supports Windows XP or Windows Server 2003. Temporarily switch the solution to target the default platform toolset for the analysis, and then switch back to the Windows XP platform toolset to build the app.
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Because the Graphics Debugger does not support the Direct3D 9 API, it cannot be used to debug apps that use Direct3D on Windows XP or Windows Server 2003. However, if the app implements an alternative renderer that uses the Direct3D 10 or Direct3D 11 APIs, the Graphics Debugger can be used to diagnose problems with the use of those APIs.
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Because the Graphics Debugger doesn't support the Direct3D 9 API, it can't be used to debug apps that use Direct3D on Windows XP or Windows Server 2003. However, if the app implements an alternative renderer based on Direct3D 10 or Direct3D 11 APIs, you can use the Graphics Debugger to diagnose problems.
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- **Building HLSL**
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By default, the Windows XP toolset does not compile HLSL source code files. To compile HLSL files, download and install the June 2010 DirectX SDK, and then set the project's VC directories to include it. For more information, see the "DirectX SDK Does Not Register Include/Library Paths with Visual Studio 2010" section of the [June 2010 DirectX SDK download page](https://www.microsoft.com/download/details.aspx?displaylang=en&id=6812).
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The Windows XP toolset doesn't compile HLSL source code files by default. To compile HLSL files, download and install the June 2010 DirectX SDK, and then set the project's VC directories to include it. For more information, see the "DirectX SDK Does Not Register Include/Library Paths with Visual Studio 2010" section of the [June 2010 DirectX SDK download page](https://www.microsoft.com/download/details.aspx?displaylang=en&id=6812).

docs/build/cppproperties-schema-reference.md

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|`forcedInclude`|Header to be automatically included in every compilation unit (maps to /FI for MSVC or -include for clang)|
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|`undefines`|The list of macros to be undefined (maps to /U for MSVC)|
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|`intelliSenseMode`|The IntelliSense engine to be used. You can specify one of the predefined architecture-specific variants for MSVC, gcc, or Clang.|
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|`environments`|User-defined sets of variables that behave like environment variables in a command prompt and are accessed with the ${env.<VARIABLE>} macro.|
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|`environments`|User-defined sets of variables that behave like environment variables in a command prompt and are accessed with the ${env.\<VARIABLE>} macro.|
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docs/build/exporting-from-a-dll-using-declspec-dllexport.md

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title: "Exporting from a DLL Using __declspec(dllexport)"
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f1_keywords: ["dllexport", "__declspec"]
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f1_keywords: ["dllexport"]
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helpviewer_keywords: ["__declspec(dllexport) keyword [C++]", "names [C++], DLL exports by", "export directives [C++]", "exporting DLLs [C++], __declspec(dllexport) keyword"]
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docs/build/importing-data-using-declspec-dllimport.md

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title: "Importing Data Using __declspec(dllimport)"
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f1_keywords: ["dllimport"]
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helpviewer_keywords: ["importing data [C++]", "dllimport attribute [C++], data imports", "__declspec(dllimport) keyword [C++]", "importing DLLs [C++], __declspec(dllimport)"]
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docs/build/importing-function-calls-using-declspec-dllimport.md

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title: "Importing Function Calls Using __declspec(dllimport)"
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f1_keywords: ["__declspec", "dllimport"]
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helpviewer_keywords: ["importing function calls [C++]", "dllimport attribute [C++], function call imports", "__declspec(dllimport) keyword [C++]", "function calls [C++], importing"]
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docs/build/importing-into-an-application-using-declspec-dllimport.md

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title: "Import into an application using __declspec(dllimport)"
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f1_keywords: ["__declspec", "dllimport"]
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helpviewer_keywords: ["__declspec(dllimport) keyword [C++]", "importing DLLs [C++], __declspec(dllimport)"]
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docs/build/reference/allowbind.md

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title: "/ALLOWBIND"
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f1_keywords: ["/allowbind"]
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f1_keywords: ["/allowbind_bind"]
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helpviewer_keywords: ["ALLOWBIND editbin option", "/ALLOWBIND editbin option", "-ALLOWBIND editbin option"]
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docs/build/reference/allowisolation.md

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f1_keywords: ["/ALLOWISOLATION"]
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f1_keywords: ["/ALLOWISOLATION_EDITBIN"]
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helpviewer_keywords: ["-ALLOWISOLATION editbin option", "/ALLOWISOLATION editbin option", "ALLOWISOLATION editbin option"]
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