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Copy file name to clipboardExpand all lines: docs/build/freelibrary-and-afxfreelibrary.md
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---
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# FreeLibrary and AfxFreeLibrary
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Processes that explicitly link to a DLL call the [FreeLibrary](/windows/desktop/api/libloaderapi/nf-libloaderapi-freelibrary).aspx) function when the DLL module is no longer needed. This function decrements the module's reference count and, if the reference count is zero, unmaps it from the address space of the process.
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Processes that explicitly link to a DLL call the [FreeLibrary](/windows/desktop/api/libloaderapi/nf-libloaderapi-freelibrary) function when the DLL module is no longer needed. This function decrements the module's reference count and, if the reference count is zero, unmaps it from the address space of the process.
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In an MFC application, use [AfxFreeLibrary](../mfc/reference/application-information-and-management.md#afxfreelibrary) instead of `FreeLibrary` to unload an MFC extension DLL. The interface (function prototype) for `AfxFreeLibrary` is the same as `FreeLibrary`.
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## See Also
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[DLLs in Visual C++](../build/dlls-in-visual-cpp.md)<br/>
Copy file name to clipboardExpand all lines: docs/mfc/reference/canimationcontroller-class.md
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### Remarks
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_CANCEL. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about Conflict Management(https://msdn.microsoft.com/library/dd371759(VS.85).aspx).
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_CANCEL. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about [Conflict Management](https://msdn.microsoft.com/library/dd371759).
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### Remarks
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_COMPRESS. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about Conflict Management(https://msdn.microsoft.com/library/dd371759(VS.85).aspx).
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_COMPRESS. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about [Conflict Management](https://msdn.microsoft.com/library/dd371759).
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### Remarks
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_CONCLUDE. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about Conflict Management(https://msdn.microsoft.com/library/dd371759(VS.85).aspx).
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_CONCLUDE. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about [Conflict Management](https://msdn.microsoft.com/library/dd371759).
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### Remarks
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_TRIM. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about Conflict Management(https://msdn.microsoft.com/library/dd371759(VS.85).aspx).
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This method is called if you enable priority comparison events using CAnimationController::EnablePriorityComparisonHandler and specify UI_ANIMATION_PHT_TRIM. It can be overridden in a derived class to take application-specific actions. Read Windows Animation API documentation for more information about [Conflict Management](https://msdn.microsoft.com/library/dd371759).
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